EVENT BASED WEIGHTLESSNESS (#37971)

* Init Commit

* Typos

* Commit 2

* Save Interaction Test Mob from failing

* ssss

* Confident I've gotten all the correct prototypes

* Whoops forgot to edit those

* aaaaa

* Better solution

* Test fail fixes

* Yaml fix

* THE FINAL TEST FIX

* Final fix(?)

* whoops

* Added a WeightlessnessChangedEvent

* Check out this diff

* Wait I'm dumb

* Final optimization and don't duplicate code

* Death to IsWeightless

* File scoped namespaces

* REVIEW

* Fix test fails

* FIX TEST FAILS REAL

* A

* Commit of doom

* borgar

* We don't need to specify on map init apparently

* Fuck it

* LOAD BEARING COMMENT

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
This commit is contained in:
Princess Cheeseballs
2025-08-19 11:35:09 -07:00
committed by GitHub
parent 5cd9ba6016
commit 9de76e70c7
31 changed files with 329 additions and 268 deletions

View File

@@ -139,7 +139,7 @@ public sealed class StepTriggerSystem : EntitySystem
// and the entity is flying or currently weightless
// Makes sense simulation wise to have this be part of steptrigger directly IMO
if (!component.IgnoreWeightless && TryComp<PhysicsComponent>(otherUid, out var physics) &&
(physics.BodyStatus == BodyStatus.InAir || _gravity.IsWeightless(otherUid, physics)))
(physics.BodyStatus == BodyStatus.InAir || _gravity.IsWeightless(otherUid)))
return false;
var msg = new StepTriggerAttemptEvent { Source = uid, Tripper = otherUid };