EVENT BASED WEIGHTLESSNESS (#37971)
* Init Commit * Typos * Commit 2 * Save Interaction Test Mob from failing * ssss * Confident I've gotten all the correct prototypes * Whoops forgot to edit those * aaaaa * Better solution * Test fail fixes * Yaml fix * THE FINAL TEST FIX * Final fix(?) * whoops * Added a WeightlessnessChangedEvent * Check out this diff * Wait I'm dumb * Final optimization and don't duplicate code * Death to IsWeightless * File scoped namespaces * REVIEW * Fix test fails * FIX TEST FAILS REAL * A * Commit of doom * borgar * We don't need to specify on map init apparently * Fuck it * LOAD BEARING COMMENT --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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@@ -85,7 +85,7 @@ public sealed class SpeedModifierContactsSystem : EntitySystem
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var sprintSpeed = 0.0f;
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// Cache the result of the airborne check, as it's expensive and independent of contacting entities, hence need only be done once.
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var isAirborne = physicsComponent.BodyStatus == BodyStatus.InAir || _gravity.IsWeightless(uid, physicsComponent);
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var isAirborne = physicsComponent.BodyStatus == BodyStatus.InAir || _gravity.IsWeightless(uid);
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bool remove = true;
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var entries = 0;
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