EVENT BASED WEIGHTLESSNESS (#37971)

* Init Commit

* Typos

* Commit 2

* Save Interaction Test Mob from failing

* ssss

* Confident I've gotten all the correct prototypes

* Whoops forgot to edit those

* aaaaa

* Better solution

* Test fail fixes

* Yaml fix

* THE FINAL TEST FIX

* Final fix(?)

* whoops

* Added a WeightlessnessChangedEvent

* Check out this diff

* Wait I'm dumb

* Final optimization and don't duplicate code

* Death to IsWeightless

* File scoped namespaces

* REVIEW

* Fix test fails

* FIX TEST FAILS REAL

* A

* Commit of doom

* borgar

* We don't need to specify on map init apparently

* Fuck it

* LOAD BEARING COMMENT

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
This commit is contained in:
Princess Cheeseballs
2025-08-19 11:35:09 -07:00
committed by GitHub
parent 5cd9ba6016
commit 9de76e70c7
31 changed files with 329 additions and 268 deletions

View File

@@ -195,8 +195,7 @@ public abstract partial class SharedMoverController : VirtualController
}
// If the body is in air but isn't weightless then it can't move
// TODO: MAKE ISWEIGHTLESS EVENT BASED
var weightless = _gravity.IsWeightless(uid, physicsComponent, xform);
var weightless = _gravity.IsWeightless(uid);
var inAirHelpless = false;
if (physicsComponent.BodyStatus != BodyStatus.OnGround && !CanMoveInAirQuery.HasComponent(uid))
@@ -624,8 +623,7 @@ public abstract partial class SharedMoverController : VirtualController
if (!TryComp<PhysicsComponent>(ent, out var physicsComponent) || !XformQuery.TryComp(ent, out var xform))
return;
// TODO: Make IsWeightless event based!!!
if (physicsComponent.BodyStatus != BodyStatus.OnGround || _gravity.IsWeightless(ent, physicsComponent, xform))
if (physicsComponent.BodyStatus != BodyStatus.OnGround || _gravity.IsWeightless(ent.Owner))
args.Modifier *= ent.Comp.BaseWeightlessFriction;
else
args.Modifier *= ent.Comp.BaseFriction;