EVENT BASED WEIGHTLESSNESS (#37971)
* Init Commit * Typos * Commit 2 * Save Interaction Test Mob from failing * ssss * Confident I've gotten all the correct prototypes * Whoops forgot to edit those * aaaaa * Better solution * Test fail fixes * Yaml fix * THE FINAL TEST FIX * Final fix(?) * whoops * Added a WeightlessnessChangedEvent * Check out this diff * Wait I'm dumb * Final optimization and don't duplicate code * Death to IsWeightless * File scoped namespaces * REVIEW * Fix test fails * FIX TEST FAILS REAL * A * Commit of doom * borgar * We don't need to specify on map init apparently * Fuck it * LOAD BEARING COMMENT --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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Content.Shared/Gravity/GravityAffectedComponent.cs
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Content.Shared/Gravity/GravityAffectedComponent.cs
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using Robust.Shared.GameStates;
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namespace Content.Shared.Gravity;
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/// <summary>
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/// This Component allows a target to be considered "weightless" when Weightless is true. Without this component, the
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/// target will never be weightless.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class GravityAffectedComponent : Component
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{
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/// <summary>
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/// If true, this entity will be considered "weightless"
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool Weightless = true;
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}
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