Fix being able to spill closed drink cans (#3100)
This commit is contained in:
@@ -1,15 +1,17 @@
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using System.Linq;
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#nullable enable
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using System.Linq;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Body.Behavior;
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using Content.Server.GameObjects.Components.Body.Behavior;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.Components.Fluids;
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using Content.Server.GameObjects.Components.Fluids;
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using Content.Shared.Audio;
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using Content.Shared.Audio;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Chemistry;
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using Content.Shared.GameObjects.Components.Nutrition;
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using Content.Shared.GameObjects.Components.Nutrition;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Interfaces.GameObjects.Components;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio;
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@@ -36,22 +38,39 @@ namespace Content.Server.GameObjects.Components.Nutrition
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public override string Name => "Drink";
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public override string Name => "Drink";
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[ViewVariables]
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[ViewVariables]
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private SolutionContainerComponent _contents;
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private bool _opened;
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[ViewVariables]
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[ViewVariables]
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private string _useSound;
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private string _useSound = string.Empty;
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[ViewVariables]
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[ViewVariables]
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private bool _defaultToOpened;
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private bool _defaultToOpened;
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[ViewVariables(VVAccess.ReadWrite)]
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public ReagentUnit TransferAmount { get; private set; } = ReagentUnit.New(2);
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Opened { get; protected set; }
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[ViewVariables]
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public bool Empty => _contents.CurrentVolume.Float() <= 0;
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private AppearanceComponent _appearanceComponent;
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[ViewVariables(VVAccess.ReadWrite)]
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private string _soundCollection;
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public ReagentUnit TransferAmount { get; [UsedImplicitly] private set; } = ReagentUnit.New(2);
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Opened
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{
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get => _opened;
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set
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{
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if (_opened == value)
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{
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return;
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}
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_opened = value;
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OpenedChanged();
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}
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}
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[ViewVariables]
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public bool Empty => Owner.GetComponentOrNull<ISolutionInteractionsComponent>()?.DrainAvailable <= 0;
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private string _soundCollection = string.Empty;
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private bool _pressurized;
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private bool _pressurized;
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private string _burstSound;
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private string _burstSound = string.Empty;
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public override void ExposeData(ObjectSerializer serializer)
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public override void ExposeData(ObjectSerializer serializer)
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{
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{
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@@ -66,18 +85,28 @@ namespace Content.Server.GameObjects.Components.Nutrition
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public override void Initialize()
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public override void Initialize()
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{
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{
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base.Initialize();
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base.Initialize();
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Owner.TryGetComponent(out _appearanceComponent);
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if (!Owner.TryGetComponent(out _contents))
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{
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_contents = Owner.AddComponent<SolutionContainerComponent>();
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}
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_contents.Capabilities = SolutionContainerCaps.Refillable | SolutionContainerCaps.Drainable;
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Opened = _defaultToOpened;
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Opened = _defaultToOpened;
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UpdateAppearance();
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UpdateAppearance();
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}
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}
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private void OpenedChanged()
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{
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if (!Owner.TryGetComponent(out SharedSolutionContainerComponent? contents))
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{
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return;
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}
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if (Opened)
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{
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contents.Capabilities |= SolutionContainerCaps.Refillable | SolutionContainerCaps.Drainable;
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}
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else
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{
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contents.Capabilities &= ~(SolutionContainerCaps.Refillable | SolutionContainerCaps.Drainable);
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}
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}
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void ISolutionChange.SolutionChanged(SolutionChangeEventArgs eventArgs)
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void ISolutionChange.SolutionChanged(SolutionChangeEventArgs eventArgs)
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{
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{
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UpdateAppearance();
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UpdateAppearance();
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@@ -85,7 +114,13 @@ namespace Content.Server.GameObjects.Components.Nutrition
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private void UpdateAppearance()
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private void UpdateAppearance()
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{
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{
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_appearanceComponent?.SetData(SharedFoodComponent.FoodVisuals.Visual, _contents.CurrentVolume.Float());
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if (!Owner.TryGetComponent(out AppearanceComponent? appearance) ||
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!Owner.TryGetComponent(out ISolutionInteractionsComponent? contents))
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{
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return;
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}
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appearance.SetData(SharedFoodComponent.FoodVisuals.Visual, contents.DrainAvailable.Float());
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}
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}
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bool IUse.UseEntity(UseEntityEventArgs args)
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bool IUse.UseEntity(UseEntityEventArgs args)
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@@ -101,7 +136,8 @@ namespace Content.Server.GameObjects.Components.Nutrition
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return false;
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return false;
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}
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}
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if (_contents.CurrentVolume.Float() <= 0)
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if (!Owner.TryGetComponent(out ISolutionInteractionsComponent? contents) ||
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contents.DrainAvailable <= 0)
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{
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{
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args.User.PopupMessage(Loc.GetString("{0:theName} is empty!", Owner));
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args.User.PopupMessage(Loc.GetString("{0:theName} is empty!", Owner));
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return true;
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return true;
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@@ -113,7 +149,13 @@ namespace Content.Server.GameObjects.Components.Nutrition
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//Force feeding a drink to someone.
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//Force feeding a drink to someone.
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async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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{
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TryUseDrink(eventArgs.Target, forced: true);
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if (eventArgs.Target == null)
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{
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return false;
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}
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TryUseDrink(eventArgs.Target, true);
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return true;
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return true;
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}
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}
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@@ -130,18 +172,15 @@ namespace Content.Server.GameObjects.Components.Nutrition
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private bool TryUseDrink(IEntity target, bool forced = false)
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private bool TryUseDrink(IEntity target, bool forced = false)
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{
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{
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if (target == null || !_contents.CanDrain)
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{
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return false;
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}
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if (!Opened)
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if (!Opened)
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{
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{
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target.PopupMessage(Loc.GetString("Open {0:theName} first!", Owner));
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target.PopupMessage(Loc.GetString("Open {0:theName} first!", Owner));
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return false;
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return false;
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}
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}
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if (_contents.CurrentVolume.Float() <= 0)
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if (!Owner.TryGetComponent(out ISolutionInteractionsComponent? interactions) ||
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!interactions.CanDrain ||
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interactions.DrainAvailable <= 0)
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{
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{
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if (!forced)
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if (!forced)
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{
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{
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@@ -151,26 +190,33 @@ namespace Content.Server.GameObjects.Components.Nutrition
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return false;
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return false;
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}
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}
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if (!target.TryGetComponent(out IBody body) ||
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if (!target.TryGetComponent(out IBody? body) ||
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!body.TryGetMechanismBehaviors<StomachBehavior>(out var stomachs))
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!body.TryGetMechanismBehaviors<StomachBehavior>(out var stomachs))
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{
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{
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target.PopupMessage(Loc.GetString("You can't drink {0:theName}!", Owner));
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return false;
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return false;
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}
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}
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var transferAmount = ReagentUnit.Min(TransferAmount, _contents.CurrentVolume);
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var transferAmount = ReagentUnit.Min(TransferAmount, interactions.DrainAvailable);
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var split = _contents.SplitSolution(transferAmount);
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var drain = interactions.Drain(transferAmount);
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var firstStomach = stomachs.FirstOrDefault(stomach => stomach.CanTransferSolution(split));
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var firstStomach = stomachs.FirstOrDefault(stomach => stomach.CanTransferSolution(drain));
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// All stomach are full or can't handle whatever solution we have.
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// All stomach are full or can't handle whatever solution we have.
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if (firstStomach == null)
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if (firstStomach == null)
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{
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{
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_contents.TryAddSolution(split);
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target.PopupMessage(Loc.GetString("You've had enough {0:theName}!", Owner));
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target.PopupMessage(Loc.GetString("You've had enough {0:theName}!", Owner));
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if (!interactions.CanRefill)
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{
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drain.SpillAt(target, "PuddleSmear");
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return false;
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return false;
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}
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}
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if (_useSound != null)
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interactions.Refill(drain);
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return false;
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}
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if (!string.IsNullOrEmpty(_useSound))
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{
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{
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EntitySystem.Get<AudioSystem>().PlayFromEntity(_useSound, target, AudioParams.Default.WithVolume(-2f));
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EntitySystem.Get<AudioSystem>().PlayFromEntity(_useSound, target, AudioParams.Default.WithVolume(-2f));
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}
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}
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@@ -180,9 +226,9 @@ namespace Content.Server.GameObjects.Components.Nutrition
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// TODO: Account for partial transfer.
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// TODO: Account for partial transfer.
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split.DoEntityReaction(target, ReactionMethod.Ingestion);
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drain.DoEntityReaction(target, ReactionMethod.Ingestion);
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firstStomach.TryTransferSolution(split);
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firstStomach.TryTransferSolution(drain);
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return true;
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return true;
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}
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}
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@@ -192,11 +238,16 @@ namespace Content.Server.GameObjects.Components.Nutrition
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if (_pressurized &&
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if (_pressurized &&
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!Opened &&
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!Opened &&
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_random.Prob(0.25f) &&
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_random.Prob(0.25f) &&
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Owner.TryGetComponent(out SolutionContainerComponent component))
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Owner.TryGetComponent(out ISolutionInteractionsComponent? interactions))
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{
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{
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Opened = true;
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Opened = true;
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var solution = component.SplitSolution(component.CurrentVolume);
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if (!interactions.CanDrain)
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{
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return;
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}
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var solution = interactions.Drain(interactions.DrainAvailable);
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solution.SpillAt(Owner, "PuddleSmear");
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solution.SpillAt(Owner, "PuddleSmear");
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EntitySystem.Get<AudioSystem>().PlayFromEntity(_burstSound, Owner,
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EntitySystem.Get<AudioSystem>().PlayFromEntity(_burstSound, Owner,
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