Moves Sliceable to ECS (#5552)
This commit is contained in:
@@ -1,113 +1,30 @@
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Chemistry.Components.SolutionManager;
|
||||
using Content.Server.Chemistry.EntitySystems;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.Items;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Server.Nutrition.EntitySystems;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Nutrition.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
#pragma warning disable 618
|
||||
class SliceableFoodComponent : Component, IInteractUsing, IExamine
|
||||
#pragma warning restore 618
|
||||
[RegisterComponent, Friend(typeof(SliceableFoodSystem))]
|
||||
internal class SliceableFoodComponent : Component
|
||||
{
|
||||
public override string Name => "SliceableFood";
|
||||
|
||||
int IInteractUsing.Priority => 1; // take priority over eating with utensils
|
||||
|
||||
[DataField("slice")]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
private string _slice = string.Empty;
|
||||
public string Slice = string.Empty;
|
||||
|
||||
[DataField("sound")]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
private SoundSpecifier _sound = new SoundPathSpecifier("/Audio/Items/Culinary/chop.ogg");
|
||||
public SoundSpecifier Sound = new SoundPathSpecifier("/Audio/Items/Culinary/chop.ogg");
|
||||
|
||||
[DataField("count")]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
private ushort _totalCount = 5;
|
||||
public ushort TotalCount = 5;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public ushort Count;
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
Count = _totalCount;
|
||||
var foodComp = Owner.EnsureComponent<FoodComponent>();
|
||||
Owner.EnsureComponent<SolutionContainerManagerComponent>();
|
||||
EntitySystem.Get<SolutionContainerSystem>().EnsureSolution(Owner.Uid, foodComp.SolutionName);
|
||||
}
|
||||
|
||||
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (string.IsNullOrEmpty(_slice))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var scs = EntitySystem.Get<SolutionContainerSystem>();
|
||||
|
||||
if (!Owner.TryGetComponent<FoodComponent>(out var foodComp) || !scs.TryGetSolution(Owner.Uid, foodComp.SolutionName, out var solution))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!eventArgs.Using.TryGetComponent(out UtensilComponent? utensil) || (utensil.Types & UtensilType.Knife) == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var itemToSpawn = Owner.EntityManager.SpawnEntity(_slice, Owner.Transform.Coordinates);
|
||||
// This is done this way so that... food additives (read: poisons) remain in the system.
|
||||
// Basically, we want to:
|
||||
// 1. Split off a representative chunk
|
||||
var lostSolution = scs.SplitSolution(Owner.Uid, solution,
|
||||
solution.CurrentVolume / FixedPoint2.New(Count));
|
||||
// 2. Delete the Nutriment (it's already in the target) so we just have additives
|
||||
// It might be an idea to remove the removal of Nutriment & clear the food
|
||||
lostSolution.RemoveReagent("Nutriment", lostSolution.GetReagentQuantity("Nutriment"));
|
||||
// 3. Dump whatever we can into the slice
|
||||
if (itemToSpawn.TryGetComponent<FoodComponent>(out var itsFoodComp) && scs.TryGetSolution(itemToSpawn.Uid, itsFoodComp.SolutionName, out var itsSolution))
|
||||
{
|
||||
var lostSolutionPart = lostSolution.SplitSolution(itsSolution.AvailableVolume);
|
||||
scs.TryAddSolution(itemToSpawn.Uid, itsSolution, lostSolutionPart);
|
||||
}
|
||||
if (eventArgs.User.TryGetComponent(out HandsComponent? handsComponent))
|
||||
{
|
||||
if (ContainerHelpers.IsInContainer(Owner))
|
||||
{
|
||||
handsComponent.PutInHandOrDrop(itemToSpawn.GetComponent<ItemComponent>());
|
||||
}
|
||||
}
|
||||
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _sound.GetSound(), Owner.Transform.Coordinates,
|
||||
AudioParams.Default.WithVolume(-2));
|
||||
|
||||
Count--;
|
||||
if (Count < 1)
|
||||
{
|
||||
Owner.Delete();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Examine(FormattedMessage message, bool inDetailsRange)
|
||||
{
|
||||
message.AddMarkup(Loc.GetString("sliceable-food-component-on-examine-remaining-slices-text", ("remainingCount", Count)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user