Refactor InRangeUnobstructed and add extension methods (#1925)

* Sort out InRangeUnobstructed and add extension methods

* Rename client RangeChecks to RangeExtensions

* Add container extension methods and test

* Add missing component methods

Component to container
Grid coordinates to container
Map coordinates to container
Local player to container

* Actually use the field

* Merge fixes

* Add popup argument to local player extension methods

* Reduce code repetition for client range extensions
This commit is contained in:
DrSmugleaf
2020-08-30 11:37:06 +02:00
committed by GitHub
parent 9ec3ddf368
commit 9d6c394f6b
39 changed files with 1287 additions and 359 deletions

View File

@@ -1,6 +1,6 @@
using System;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Weapons;
using Content.Shared.Utility;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
@@ -32,7 +32,7 @@ namespace Content.Server.GameObjects.Components.Weapon
{
foreach (var entity in IoCManager.Resolve<IEntityManager>().GetEntitiesInRange(source.Transform.GridPosition, range))
{
if (!InteractionChecks.InRangeUnobstructed(source, entity.Transform.MapPosition, range, ignoredEnt:entity))
if (!source.InRangeUnobstructed(entity, range, popup: true))
continue;
if(entity.TryGetComponent(out FlashableComponent flashable))