Refactor InRangeUnobstructed and add extension methods (#1925)

* Sort out InRangeUnobstructed and add extension methods

* Rename client RangeChecks to RangeExtensions

* Add container extension methods and test

* Add missing component methods

Component to container
Grid coordinates to container
Map coordinates to container
Local player to container

* Actually use the field

* Merge fixes

* Add popup argument to local player extension methods

* Reduce code repetition for client range extensions
This commit is contained in:
DrSmugleaf
2020-08-30 11:37:06 +02:00
committed by GitHub
parent 9ec3ddf368
commit 9d6c394f6b
39 changed files with 1287 additions and 359 deletions

View File

@@ -4,6 +4,7 @@ using Content.Shared.GameObjects.Components.Strap;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Verbs;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
@@ -202,14 +203,9 @@ namespace Content.Server.GameObjects.Components.Strap
parent = parent.Parent;
}
var userPosition = user.Transform.MapPosition;
var strapPosition = component.Owner.Transform.MapPosition;
var range = SharedInteractionSystem.InteractionRange / 2;
var inRange = EntitySystem.Get<SharedInteractionSystem>()
.InRangeUnobstructed(userPosition, strapPosition, range,
predicate: entity => entity == user || entity == component.Owner);
if (!inRange)
if (!user.InRangeUnobstructed(component, range))
{
return;
}