Refactor InRangeUnobstructed and add extension methods (#1925)

* Sort out InRangeUnobstructed and add extension methods

* Rename client RangeChecks to RangeExtensions

* Add container extension methods and test

* Add missing component methods

Component to container
Grid coordinates to container
Map coordinates to container
Local player to container

* Actually use the field

* Merge fixes

* Add popup argument to local player extension methods

* Reduce code repetition for client range extensions
This commit is contained in:
DrSmugleaf
2020-08-30 11:37:06 +02:00
committed by GitHub
parent 9ec3ddf368
commit 9d6c394f6b
39 changed files with 1287 additions and 359 deletions

View File

@@ -11,6 +11,7 @@ using Content.Shared.GameObjects.Components.Storage;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.EntitySystemMessages;
@@ -405,9 +406,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
break;
}
var storagePosition = Owner.Transform.MapPosition;
if (!InteractionChecks.InRangeUnobstructed(player, storagePosition))
if (!player.InRangeUnobstructed(Owner, popup: true))
{
break;
}