Refactor InRangeUnobstructed and add extension methods (#1925)
* Sort out InRangeUnobstructed and add extension methods * Rename client RangeChecks to RangeExtensions * Add container extension methods and test * Add missing component methods Component to container Grid coordinates to container Map coordinates to container Local player to container * Actually use the field * Merge fixes * Add popup argument to local player extension methods * Reduce code repetition for client range extensions
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@@ -11,6 +11,7 @@ using Content.Shared.GameObjects.Components.Storage;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.GameObjects.EntitySystemMessages;
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@@ -405,9 +406,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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break;
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}
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var storagePosition = Owner.Transform.MapPosition;
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if (!InteractionChecks.InRangeUnobstructed(player, storagePosition))
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if (!player.InRangeUnobstructed(Owner, popup: true))
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{
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break;
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}
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