Refactor InRangeUnobstructed and add extension methods (#1925)
* Sort out InRangeUnobstructed and add extension methods * Rename client RangeChecks to RangeExtensions * Add container extension methods and test * Add missing component methods Component to container Grid coordinates to container Map coordinates to container Local player to container * Actually use the field * Merge fixes * Add popup argument to local player extension methods * Reduce code repetition for client range extensions
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@@ -6,6 +6,7 @@ using Content.Server.Utility;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Maps;
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using Content.Shared.Utility;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -168,7 +169,7 @@ namespace Content.Server.GameObjects.Components.Items.RCD
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}
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var coordinates = mapGrid.GridTileToLocal(tile.GridIndices);
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if (coordinates == GridCoordinates.InvalidGrid || !InteractionChecks.InRangeUnobstructed(eventArgs))
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if (coordinates == GridCoordinates.InvalidGrid || !eventArgs.InRangeUnobstructed(ignoreInsideBlocker: true, popup: true))
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{
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return false;
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}
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