Refactor InRangeUnobstructed and add extension methods (#1925)

* Sort out InRangeUnobstructed and add extension methods

* Rename client RangeChecks to RangeExtensions

* Add container extension methods and test

* Add missing component methods

Component to container
Grid coordinates to container
Map coordinates to container
Local player to container

* Actually use the field

* Merge fixes

* Add popup argument to local player extension methods

* Reduce code repetition for client range extensions
This commit is contained in:
DrSmugleaf
2020-08-30 11:37:06 +02:00
committed by GitHub
parent 9ec3ddf368
commit 9d6c394f6b
39 changed files with 1287 additions and 359 deletions

View File

@@ -3,6 +3,7 @@ using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.Utility;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.AI.Operators.Inventory
@@ -50,7 +51,7 @@ namespace Content.Server.AI.Operators.Inventory
public override Outcome Execute(float frameTime)
{
if (!InteractionChecks.InRangeUnobstructed(_owner, _target.Transform.MapPosition))
if (!_owner.InRangeUnobstructed(_target, popup: true))
{
return Outcome.Failed;
}