Refactor InRangeUnobstructed and add extension methods (#1925)
* Sort out InRangeUnobstructed and add extension methods * Rename client RangeChecks to RangeExtensions * Add container extension methods and test * Add missing component methods Component to container Grid coordinates to container Map coordinates to container Local player to container * Actually use the field * Merge fixes * Add popup argument to local player extension methods * Reduce code repetition for client range extensions
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@@ -3,6 +3,7 @@ using Content.Server.AI.WorldState.States.Inventory;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.Utility;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Server.AI.Operators.Inventory
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@@ -50,7 +51,7 @@ namespace Content.Server.AI.Operators.Inventory
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public override Outcome Execute(float frameTime)
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{
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if (!InteractionChecks.InRangeUnobstructed(_owner, _target.Transform.MapPosition))
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if (!_owner.InRangeUnobstructed(_target, popup: true))
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{
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return Outcome.Failed;
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}
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