Refactor InRangeUnobstructed and add extension methods (#1925)

* Sort out InRangeUnobstructed and add extension methods

* Rename client RangeChecks to RangeExtensions

* Add container extension methods and test

* Add missing component methods

Component to container
Grid coordinates to container
Map coordinates to container
Local player to container

* Actually use the field

* Merge fixes

* Add popup argument to local player extension methods

* Reduce code repetition for client range extensions
This commit is contained in:
DrSmugleaf
2020-08-30 11:37:06 +02:00
committed by GitHub
parent 9ec3ddf368
commit 9d6c394f6b
39 changed files with 1287 additions and 359 deletions

View File

@@ -2,7 +2,8 @@
using System.Collections.Immutable;
using System.Linq;
using Content.Client.GameObjects.Components;
using Content.Shared.GameObjects.EntitySystems;
using Content.Client.Utility;
using Content.Shared.Utility;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Client.Interfaces.GameObjects;
using Robust.Client.Interfaces.Graphics.ClientEye;
@@ -67,13 +68,7 @@ namespace Content.Client.State
var inRange = false;
if (localPlayer.ControlledEntity != null && entityToClick != null)
{
var playerPos = localPlayer.ControlledEntity.Transform.MapPosition;
var entityPos = entityToClick.Transform.MapPosition;
inRange = EntitySystemManager.GetEntitySystem<SharedInteractionSystem>()
.InRangeUnobstructed(playerPos, entityPos,
predicate: entity =>
entity == localPlayer.ControlledEntity || entity == entityToClick,
ignoreInsideBlocker: true);
inRange = localPlayer.InRangeUnobstructed(entityToClick, ignoreInsideBlocker: true);
}
InteractionOutlineComponent outline;