Fix Client EuiManager (#10898)
* Fix EuiManager cleanup * cleanup * This seems to work better
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34
Content.IntegrationTests/Tests/Cleanup/EuiManagerTest.cs
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34
Content.IntegrationTests/Tests/Cleanup/EuiManagerTest.cs
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Administration.UI;
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using Content.Server.EUI;
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using NUnit.Framework;
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using Robust.Server.Player;
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using Robust.Shared.IoC;
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namespace Content.IntegrationTests.Tests.Cleanup;
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public sealed class EuiManagerTest
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{
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[Test]
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public async Task EuiManagerRecycleWithOpenWindowTest()
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{
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// Even though we are using the server EUI here, we actually want to see if the client EUIManager crashes
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for (int i = 0; i < 2; i++)
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{
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{Dirty = true});
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var server = pairTracker.Pair.Server;
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var sPlayerManager = server.ResolveDependency<IPlayerManager>();
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await server.WaitAssertion(async () =>
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{
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var clientSession = sPlayerManager.ServerSessions.Single();
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var eui = IoCManager.Resolve<EuiManager>();
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var ui = new AdminAnnounceEui();
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eui.OpenEui(ui, clientSession);
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});
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await pairTracker.CleanReturnAsync();
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}
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}
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}
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