Fix Client EuiManager (#10898)

* Fix EuiManager cleanup

* cleanup

* This seems to work better
This commit is contained in:
wrexbe
2022-08-27 22:17:30 -07:00
committed by GitHub
parent 4bdb029172
commit 9d2a76e2d4
2 changed files with 61 additions and 18 deletions

View File

@@ -0,0 +1,34 @@
using System.Linq;
using System.Threading.Tasks;
using Content.Server.Administration.UI;
using Content.Server.EUI;
using NUnit.Framework;
using Robust.Server.Player;
using Robust.Shared.IoC;
namespace Content.IntegrationTests.Tests.Cleanup;
public sealed class EuiManagerTest
{
[Test]
public async Task EuiManagerRecycleWithOpenWindowTest()
{
// Even though we are using the server EUI here, we actually want to see if the client EUIManager crashes
for (int i = 0; i < 2; i++)
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{Dirty = true});
var server = pairTracker.Pair.Server;
var sPlayerManager = server.ResolveDependency<IPlayerManager>();
await server.WaitAssertion(async () =>
{
var clientSession = sPlayerManager.ServerSessions.Single();
var eui = IoCManager.Resolve<EuiManager>();
var ui = new AdminAnnounceEui();
eui.OpenEui(ui, clientSession);
});
await pairTracker.CleanReturnAsync();
}
}
}