Command resolve killing, LEC conversions, and general cleanup. (#38338)
* i'm just gonna put this here. * I'm just gonna do it. * Update ShowHTNCommand.cs * I feel dumb. * may as well with this too. * this does in fact not work * :/
This commit is contained in:
@@ -2,16 +2,16 @@ using Robust.Shared.Console;
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namespace Content.Client.Audio;
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public sealed class AmbientOverlayCommand : IConsoleCommand
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public sealed class AmbientOverlayCommand : LocalizedEntityCommands
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{
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public string Command => "showambient";
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public string Description => "Shows all AmbientSoundComponents in the viewport";
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public string Help => $"{Command}";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var system = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AmbientSoundSystem>();
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system.OverlayEnabled ^= true;
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[Dependency] private readonly AmbientSoundSystem _ambient = default!;
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shell.WriteLine($"Ambient sound overlay set to {system.OverlayEnabled}");
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public override string Command => "showambient";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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_ambient.OverlayEnabled ^= true;
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shell.WriteLine(Loc.GetString($"cmd-showambient-status", ("status", _ambient.OverlayEnabled)));
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}
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}
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@@ -15,8 +15,8 @@ namespace Content.Client.Changelog
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[GenerateTypedNameReferences]
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public sealed partial class ChangelogWindow : FancyWindow
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{
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[Dependency] private readonly ChangelogManager _changelog = default!;
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[Dependency] private readonly IClientAdminManager _adminManager = default!;
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[Dependency] private readonly ChangelogManager _changelog = default!;
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public ChangelogWindow()
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{
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@@ -112,15 +112,15 @@ namespace Content.Client.Changelog
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}
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[UsedImplicitly, AnyCommand]
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public sealed class ChangelogCommand : IConsoleCommand
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public sealed class ChangelogCommand : LocalizedCommands
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{
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public string Command => "changelog";
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public string Description => "Opens the changelog";
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public string Help => "Usage: changelog";
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[Dependency] private readonly IUserInterfaceManager _uiManager = default!;
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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public override string Command => "changelog";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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IoCManager.Resolve<IUserInterfaceManager>().GetUIController<ChangelogUIController>().OpenWindow();
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_uiManager.GetUIController<ChangelogUIController>().OpenWindow();
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}
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}
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}
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@@ -1,17 +1,15 @@
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Decals;
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public sealed class ToggleDecalCommand : IConsoleCommand
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public sealed class ToggleDecalCommand : LocalizedEntityCommands
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{
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[Dependency] private readonly IEntityManager _e = default!;
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[Dependency] private readonly DecalSystem _decal = default!;
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public string Command => "toggledecals";
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public string Description => "Toggles decaloverlay";
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public string Help => $"{Command}";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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public override string Command => "toggledecals";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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_e.System<DecalSystem>().ToggleOverlay();
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_decal.ToggleOverlay();
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}
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}
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@@ -2,25 +2,17 @@
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namespace Content.Client.Ghost.Commands;
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public sealed class ToggleGhostVisibilityCommand : IConsoleCommand
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public sealed class ToggleGhostVisibilityCommand : LocalizedEntityCommands
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{
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[Dependency] private readonly IEntitySystemManager _entSysMan = default!;
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[Dependency] private readonly GhostSystem _ghost = default!;
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public string Command => "toggleghostvisibility";
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public string Description => "Toggles ghost visibility on the client.";
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public string Help => "toggleghostvisibility [bool]";
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public override string Command => "toggleghostvisibility";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var ghostSystem = _entSysMan.GetEntitySystem<GhostSystem>();
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if (args.Length != 0 && bool.TryParse(args[0], out var visibility))
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{
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ghostSystem.ToggleGhostVisibility(visibility);
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}
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_ghost.ToggleGhostVisibility(visibility);
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else
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{
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ghostSystem.ToggleGhostVisibility();
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}
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_ghost.ToggleGhostVisibility();
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}
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}
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@@ -4,28 +4,27 @@ using Robust.Shared.Console;
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namespace Content.Client.Ghost;
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public sealed class GhostToggleSelfVisibility : IConsoleCommand
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public sealed class GhostToggleSelfVisibility : LocalizedEntityCommands
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{
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public string Command => "toggleselfghost";
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public string Description => "Toggles seeing your own ghost.";
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public string Help => "toggleselfghost";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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[Dependency] private readonly SpriteSystem _sprite = default!;
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public override string Command => "toggleselfghost";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var attachedEntity = shell.Player?.AttachedEntity;
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if (!attachedEntity.HasValue)
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return;
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var entityManager = IoCManager.Resolve<IEntityManager>();
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if (!entityManager.HasComponent<GhostComponent>(attachedEntity))
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if (!EntityManager.HasComponent<GhostComponent>(attachedEntity))
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{
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shell.WriteError("Entity must be a ghost.");
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shell.WriteError(Loc.GetString($"cmd-toggleselfghost-must-be-ghost"));
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return;
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}
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if (!entityManager.TryGetComponent(attachedEntity, out SpriteComponent? spriteComponent))
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if (!EntityManager.TryGetComponent(attachedEntity, out SpriteComponent? spriteComponent))
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return;
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var spriteSys = entityManager.System<SpriteSystem>();
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spriteSys.SetVisible((attachedEntity.Value, spriteComponent), !spriteComponent.Visible);
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_sprite.SetVisible((attachedEntity.Value, spriteComponent), !spriteComponent.Visible);
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}
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}
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@@ -3,14 +3,14 @@ using Robust.Shared.Console;
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namespace Content.Client.NPC;
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public sealed class ShowHTNCommand : IConsoleCommand
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public sealed class ShowHtnCommand : LocalizedEntityCommands
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{
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public string Command => "showhtn";
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public string Description => "Shows the current status for HTN NPCs";
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public string Help => $"{Command}";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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[Dependency] private readonly HTNSystem _htnSystem = default!;
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public override string Command => "showhtn";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var npcs = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<HTNSystem>();
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npcs.EnableOverlay ^= true;
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_htnSystem.EnableOverlay ^= true;
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}
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}
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@@ -137,15 +137,14 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
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}
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}
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public sealed class ClearAllNetworkLinkOverlays : IConsoleCommand
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public sealed class ClearAllNetworkLinkOverlays : LocalizedEntityCommands
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{
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[Dependency] private readonly IEntityManager _e = default!;
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[Dependency] private readonly NetworkConfiguratorSystem _network = default!;
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public string Command => "clearnetworklinkoverlays";
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public string Description => "Clear all network link overlays.";
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public string Help => Command;
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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public override string Command => "clearnetworklinkoverlays";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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_e.System<NetworkConfiguratorSystem>().ClearAllOverlays();
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_network.ClearAllOverlays();
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}
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}
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@@ -1,48 +1,39 @@
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using Content.Client.Administration.Managers;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Client.NodeContainer
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{
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public sealed class NodeVisCommand : IConsoleCommand
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public sealed class NodeVisCommand : LocalizedEntityCommands
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{
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[Dependency] private readonly IEntityManager _e = default!;
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[Dependency] private readonly IClientAdminManager _adminManager = default!;
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[Dependency] private readonly NodeGroupSystem _nodeSystem = default!;
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public string Command => "nodevis";
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public string Description => "Toggles node group visualization";
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public string Help => "";
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public override string Command => "nodevis";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var adminMan = IoCManager.Resolve<IClientAdminManager>();
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if (!adminMan.HasFlag(AdminFlags.Debug))
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if (!_adminManager.HasFlag(AdminFlags.Debug))
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{
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shell.WriteError("You need +DEBUG for this command");
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shell.WriteError(Loc.GetString($"shell-missing-required-permission", ("perm", "+DEBUG")));
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return;
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}
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var sys = _e.System<NodeGroupSystem>();
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sys.SetVisEnabled(!sys.VisEnabled);
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_nodeSystem.SetVisEnabled(!_nodeSystem.VisEnabled);
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}
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}
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public sealed class NodeVisFilterCommand : IConsoleCommand
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public sealed class NodeVisFilterCommand : LocalizedEntityCommands
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{
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[Dependency] private readonly IEntityManager _e = default!;
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[Dependency] private readonly NodeGroupSystem _nodeSystem = default!;
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public string Command => "nodevisfilter";
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public string Description => "Toggles showing a specific group on nodevis";
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public string Help => "Usage: nodevis [filter]\nOmit filter to list currently masked-off";
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public override string Command => "nodevisfilter";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var sys = _e.System<NodeGroupSystem>();
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if (args.Length == 0)
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{
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foreach (var filtered in sys.Filtered)
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foreach (var filtered in _nodeSystem.Filtered)
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{
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shell.WriteLine(filtered);
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}
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@@ -50,10 +41,8 @@ namespace Content.Client.NodeContainer
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else
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{
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var filter = args[0];
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if (!sys.Filtered.Add(filter))
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{
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sys.Filtered.Remove(filter);
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}
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if (!_nodeSystem.Filtered.Add(filter))
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_nodeSystem.Filtered.Remove(filter);
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}
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}
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}
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@@ -274,13 +274,11 @@ namespace Content.Client.Voting.UI
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}
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[UsedImplicitly, AnyCommand]
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public sealed class VoteMenuCommand : IConsoleCommand
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public sealed class VoteMenuCommand : LocalizedCommands
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{
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public string Command => "votemenu";
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public string Description => Loc.GetString("ui-vote-menu-command-description");
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public string Help => Loc.GetString("ui-vote-menu-command-help-text");
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public override string Command => "votemenu";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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new VoteCallMenu().OpenCentered();
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}
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@@ -1,18 +1,18 @@
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using Content.Client.Weapons.Ranged.Systems;
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using Robust.Shared.Console;
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namespace Content.Client.Weapons.Ranged;
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namespace Content.Client.Weapons.Ranged.Commands;
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public sealed class ShowSpreadCommand : IConsoleCommand
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public sealed class ShowSpreadCommand : LocalizedEntityCommands
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{
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public string Command => "showgunspread";
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public string Description => $"Shows gun spread overlay for debugging";
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public string Help => $"{Command}";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var system = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<GunSystem>();
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system.SpreadOverlay ^= true;
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[Dependency] private readonly GunSystem _gunSystem = default!;
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shell.WriteLine($"Set spread overlay to {system.SpreadOverlay}");
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public override string Command => "showgunspread";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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_gunSystem.SpreadOverlay ^= true;
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shell.WriteLine(Loc.GetString($"cmd-showgunspread-status", ("status", _gunSystem.SpreadOverlay)));
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}
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}
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@@ -14,3 +14,6 @@ changelog-button-new-entries = Changelog (new!)
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changelog-tab-title-Changelog = Changelog
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changelog-tab-title-Admin = Admin
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changelog-tab-title-Maps = Maps
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cmd-changelog-desc = Opens the changelog.
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cmd-changelog-help = Usage: changelog
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@@ -0,0 +1,6 @@
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cmd-toggleghostvisibility-desc = Toggles ghost visibility on the client.
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cmd-toggleghostvisibility-help = Usage: toggleghostvisibility [bool]
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cmd-toggleselfghost-desc = Toggles seeing your own ghost.
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cmd-toggleselfghost-help = Usage: toggleselfghost
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cmd-toggleselfghost-must-be-ghost = Entity must be a ghost.
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6
Resources/Locale/en-US/commands/node-vis-commands.ftl
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6
Resources/Locale/en-US/commands/node-vis-commands.ftl
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@@ -0,0 +1,6 @@
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cmd-nodevis-desc = Toggles node group visualization.
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cmd-nodevis-help = Usage: nodevis
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cmd-nodevisfilter-desc = Toggles showing a specific group on nodevis.
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cmd-nodevisfilter-help = Usage: nodevisfilter [filter]
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Omit filter to list currently masked-off
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3
Resources/Locale/en-US/commands/show-ambient-command.ftl
Normal file
3
Resources/Locale/en-US/commands/show-ambient-command.ftl
Normal file
@@ -0,0 +1,3 @@
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cmd-showambient-desc = Shows all AmbientSoundComponents in the viewport.
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cmd-showambient-help = Usage: showambient
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cmd-showambient-status = Ambient sound overlay set to {$status}.
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@@ -0,0 +1,3 @@
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cmd-showgunspread-desc = Shows gun spread overlay for debugging.
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cmd-showgunspreade-help = Usage: showgunspread
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cmd-showgunspread-status = Set spread overlay to {$status}.
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2
Resources/Locale/en-US/commands/show-htn-command.ftl
Normal file
2
Resources/Locale/en-US/commands/show-htn-command.ftl
Normal file
@@ -0,0 +1,2 @@
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cmd-showhtn-desc = Shows the current status for HTN NPCs.
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cmd-showhtn-help = Usage: showhtn
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@@ -0,0 +1,2 @@
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cmd-toggledecals-desc = Toggles decal overlay.
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cmd-toggledecals-help = Usage: toggledecals
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@@ -43,3 +43,7 @@ network-configurator-examine-switch-modes = Press {$key} to switch modes
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# item status
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network-configurator-item-status-label = Mode: {$mode}
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Switch: {$keybinding}
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# command
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cmd-clearnetworklinkoverlays-desc = Clear all network link overlays.
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cmd-clearnetworklinkoverlays-help = Usage: clearnetworklinkoverlays
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@@ -25,6 +25,7 @@ shell-argument-uid = EntityUid
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## Guards
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shell-missing-required-permission = You need {$perm} for this command!
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shell-entity-is-not-mob = Target entity is not a mob!
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shell-invalid-entity-id = Invalid entity ID.
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shell-invalid-grid-id = Invalid grid ID.
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@@ -38,5 +38,5 @@ ui-vote-fluff = Powered by Robust™ Anti-Tamper Technology
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## Vote menu command
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ui-vote-menu-command-description = Opens the voting menu
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ui-vote-menu-command-help-text = Usage: votemenu
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cmd-votemenu-desc = Opens the voting menu.
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cmd-votemenu-help = Usage: votemenu
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Reference in New Issue
Block a user