Command resolve killing, LEC conversions, and general cleanup. (#38338)
* i'm just gonna put this here. * I'm just gonna do it. * Update ShowHTNCommand.cs * I feel dumb. * may as well with this too. * this does in fact not work * :/
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@@ -1,48 +1,39 @@
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using Content.Client.Administration.Managers;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Client.NodeContainer
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{
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public sealed class NodeVisCommand : IConsoleCommand
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public sealed class NodeVisCommand : LocalizedEntityCommands
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{
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[Dependency] private readonly IEntityManager _e = default!;
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[Dependency] private readonly IClientAdminManager _adminManager = default!;
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[Dependency] private readonly NodeGroupSystem _nodeSystem = default!;
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public string Command => "nodevis";
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public string Description => "Toggles node group visualization";
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public string Help => "";
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public override string Command => "nodevis";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var adminMan = IoCManager.Resolve<IClientAdminManager>();
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if (!adminMan.HasFlag(AdminFlags.Debug))
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if (!_adminManager.HasFlag(AdminFlags.Debug))
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{
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shell.WriteError("You need +DEBUG for this command");
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shell.WriteError(Loc.GetString($"shell-missing-required-permission", ("perm", "+DEBUG")));
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return;
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}
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var sys = _e.System<NodeGroupSystem>();
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sys.SetVisEnabled(!sys.VisEnabled);
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_nodeSystem.SetVisEnabled(!_nodeSystem.VisEnabled);
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}
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}
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public sealed class NodeVisFilterCommand : IConsoleCommand
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public sealed class NodeVisFilterCommand : LocalizedEntityCommands
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{
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[Dependency] private readonly IEntityManager _e = default!;
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[Dependency] private readonly NodeGroupSystem _nodeSystem = default!;
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public string Command => "nodevisfilter";
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public string Description => "Toggles showing a specific group on nodevis";
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public string Help => "Usage: nodevis [filter]\nOmit filter to list currently masked-off";
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public override string Command => "nodevisfilter";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var sys = _e.System<NodeGroupSystem>();
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if (args.Length == 0)
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{
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foreach (var filtered in sys.Filtered)
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foreach (var filtered in _nodeSystem.Filtered)
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{
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shell.WriteLine(filtered);
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}
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@@ -50,10 +41,8 @@ namespace Content.Client.NodeContainer
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else
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{
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var filter = args[0];
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if (!sys.Filtered.Add(filter))
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{
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sys.Filtered.Remove(filter);
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}
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if (!_nodeSystem.Filtered.Add(filter))
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_nodeSystem.Filtered.Remove(filter);
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}
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}
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}
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