Remove IgnoreComponents on the client (#8308)
This commit is contained in:
@@ -68,11 +68,7 @@ namespace Content.Client.Entry
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var prototypes = IoCManager.Resolve<IPrototypeManager>();
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factory.DoAutoRegistrations();
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foreach (var ignoreName in IgnoredComponents.List)
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{
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factory.RegisterIgnore(ignoreName);
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}
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factory.IgnoreMissingComponents();
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factory.RegisterClass<SharedResearchConsoleComponent>();
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factory.RegisterClass<SharedLatheComponent>();
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@@ -1,366 +0,0 @@
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// ReSharper disable ArrangeTrailingCommaInMultilineLists
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namespace Content.Client.Entry
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{
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public static class IgnoredComponents
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{
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public static string[] List => new[]
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{
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"AirlockPainter",
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"AmmoBox",
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"IngestionBlocker",
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"Charger",
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"CloningPod",
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"HealthExaminable",
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"Destructible",
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"Temperature",
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"AtmosExposed",
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"Explosive",
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"ExplosionResistance",
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"Vocal",
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"Summonable",
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"OnUseTimerTrigger",
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"WarpPoint",
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"EmitSoundOnUse",
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"EmitSoundOnLand",
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"EmitSoundOnTrigger",
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"EmitSoundOnActivate",
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"EmitSoundOnUIOpen",
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"NameIdentifier",
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"HeatResistance",
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"EntityStorage",
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"MeleeWeapon",
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"MeleeChemicalInjector",
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"Dice",
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"PaperLabel",
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"PressureImmunity",
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"Construction",
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"PoweredLight",
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"Smes",
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"LightBulb",
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"GlassTable",
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"Healing",
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"Material",
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"RandomAppearance",
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"DiseaseProtection",
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"DiseaseDiagnoser",
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"DiseaseVaccine",
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"DiseaseVaccineCreator",
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"ImmovableRod",
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"DiseaseZombie",
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"DiseaseBuildup",
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"ZombieTransfer",
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"RangedMagazine",
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"RandomMetadata",
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"Ammo",
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"AiController",
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"Computer",
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"ResearchServer",
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"ResearchPointSource",
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"ResearchClient",
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"MimePowers",
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"Polymorphable",
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"PolymorphedEntity",
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"ThermalRegulator",
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"DiseaseMachineRunning",
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"DiseaseMachine",
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"AtmosFixMarker",
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"CablePlacer",
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"Drink",
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"Drain",
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"Food",
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"DeployableBarrier",
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"SpaceGarbage",
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"MagicMirror",
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"DiseaseSwab",
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"FloorTile",
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"RandomInsulation",
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"AgentIDCard",
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"Electrified",
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"Electrocution",
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"Paper",
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"Drone",
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"Bloodstream",
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"TransformableContainer",
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"Mind",
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"DiseaseCarrier",
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"StorageFill",
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"Absorbent",
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"RandomHumanoidAppearance",
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"CableVis",
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"BatterySelfRecharger",
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"Puddle",
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"Stomach",
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"SpeedLoader",
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"Hitscan",
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"Sharp",
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"StunOnCollide",
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"ExaminableDamage",
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"RandomPottedPlant",
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"Brain",
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"CommunicationsConsole",
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"BarSign",
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"SolarPanel",
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"BodyScanner",
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"Stunbaton",
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"TilePrying",
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"RandomSpriteColor",
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"ConditionalSpawner",
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"TemperatureProtection",
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"DamageOnToolInteract",
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"ExaminableBattery",
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"PottedPlantHide",
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"Lock",
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"PresetIdCard",
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"SolarControlConsole",
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"Thruster",
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"FlashOnTrigger",
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"Signaller",
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"TriggerOnCollide",
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"DeleteOnTrigger",
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"EmptyOnMachineDeconstruct",
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"ExplodeOnTrigger",
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"Utensil",
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"TimedSpawner",
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"NodeContainer",
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"PowerSupplier",
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"PowerConsumer",
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"Battery",
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"Lung",
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"BatteryDischarger",
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"Apc",
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"IntrinsicUI",
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"PowerProvider",
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"ApcPowerReceiver",
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"Cable",
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"StressTestMovement",
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"EmitSoundOnThrow",
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"SalvageMagnet",
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"Flash",
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"Docking",
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"Telecrystal",
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"PowerMonitoringConsole",
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"RCD",
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"RCDAmmo",
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"SurplusBundle",
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"CursedEntityStorage",
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"DiseaseArtifact",
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"Radio",
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"GasArtifact",
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"SentienceTarget",
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"VentCritterSpawnLocation",
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"RadiateArtifact",
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"TemperatureArtifact",
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"SuppressArtifactContainer",
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"DisposalHolder",
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"DisposalTagger",
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"DisposalRouter",
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"DisposalTransit",
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"DisposalEntry",
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"DisposalJunction",
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"DisposalBend",
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"Recycler",
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"Conveyor",
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"Flippable",
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"Airtight",
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"MovedByPressure",
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"Spray",
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"Ringer",
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"Vapor",
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"AddAccentClothing",
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"DamageOnHighSpeedImpact",
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"SolutionContainerManager",
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"RefillableSolution",
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"DrainableSolution",
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"ExaminableSolution",
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"DrawableSolution",
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"InjectableSolution",
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"SalvageMobRestrictions",
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"SalvageMobRestrictionsGrid",
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"Barotrauma",
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"GasVentPump",
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"GasPassiveVent",
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"GasVentScrubber",
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"GasOutletInjector",
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"GasMiner",
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"GasPressurePump",
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"GasVolumePump",
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"GasPassiveGate",
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"GasValve",
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"GasThermoMachine",
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"Respirator",
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"Metabolizer",
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"AiFactionTag",
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"PressureProtection",
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"AMEPart",
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"AMEFuelContainer",
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"AMEShield",
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"AtmosDevice",
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"SignalReceiver",
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"SignalSwitch",
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"SignalTransmitter",
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"SignalLinker",
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"ItemCabinet",
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"FireExtinguisher",
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"Firelock",
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"AtmosPlaque",
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"Spillable",
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"SpaceVillainArcade",
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"Flammable",
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"Smokable",
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"Cigar",
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"Matchstick",
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"Matchbox",
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"BlockGameArcade",
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"Rehydratable",
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"Headset",
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"ComputerBoard",
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"GasAnalyzable",
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"GasCanister",
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"GasPort",
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"Sticky",
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"GasPortable",
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"AtmosPipeColor",
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"AtmosUnsafeUnanchor",
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"GasMixer",
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"Cleanable",
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"Configuration",
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"PlantHolder",
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"SeedExtractor",
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"Produce",
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"Log",
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"Seed",
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"ActivatableUI",
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"ActivatableUIRequiresPower",
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"Internals",
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"GasTank",
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"BreathMask",
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"RadiationCollector",
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"Emitter",
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"SingularityGenerator",
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"ParticleProjectile",
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"ParticleAcceleratorControlBox",
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"ParticleAcceleratorEmitter",
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"ParticleAcceleratorEndCap",
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"ParticleAcceleratorFuelChamber",
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"ParticleAcceleratorPowerBox",
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"BodyBagEntityStorage",
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"MorgueEntityStorage",
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"MorgueTray",
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"CrematoriumEntityStorage",
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"RandomSpriteState",
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"ReagentGrinder",
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"Extractable",
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"WelderRefinable",
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"TwoWayLever",
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"SolutionInjectOnCollide",
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"Machine",
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"MachinePart",
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"MachineFrame",
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"MachineBoard",
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"ChemicalAmmo",
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"TraitorDeathMatchRedemption",
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"CanHostGuardian",
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"SliceableFood",
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"DamageOtherOnHit",
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"SinguloFood",
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"DamageOnLand",
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"SmokeSolutionAreaEffect",
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"FoamSolutionAreaEffect",
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"GasFilter",
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"Recyclable",
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"LightReplacer",
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"SecretStash",
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"Toilet",
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"ClusterGrenade",
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"Repairable",
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"SolutionTransfer",
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"Evaporation",
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"ReagentTank",
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"UtilityAI",
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"FlashImmunity",
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"GhostTakeoverAvailable",
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"GhostRoleMobSpawner",
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"GhostOnMove",
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"RandomSpawner",
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"SpawnAfterInteract",
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"DisassembleOnAltVerb",
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"BeingCloned",
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"Advertise",
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"Bible",
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"HealOnBuckle",
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"StasisBed",
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"PowerNetworkBattery",
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"BatteryCharger",
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"UnpoweredFlashlight",
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"Uplink",
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"SpawnItemsOnUse",
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"AmbientOnPowered",
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"DoorSignalControl",
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"Wieldable",
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"ArtifactStorage",
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"IncreaseDamageOnWield",
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"TabletopGame",
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"LitOnPowered",
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"TriggerOnSignal",
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"DeviceNetwork",
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"WiredNetworkConnection",
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"WirelessNetworkConnection",
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"ExtensionCableReceiver",
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"ExtensionCableProvider",
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"ApcNetworkConnection",
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"Gatherable",
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"SuitSensor",
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"CrewMonitoringConsole",
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"ApcNetSwitch",
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"HandLabeler",
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"Label",
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"Nuke",
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"NukeCodePaper",
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"GhostRadio",
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"Armor",
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"AtmosMonitor",
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"AtmosAlarmable",
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"LandMine",
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"GhostKickUserOnTrigger",
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"FireAlarm",
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"AirAlarm",
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"RadarConsole",
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"GatheringTool",
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"Guardian",
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"GuardianCreator",
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"GuardianHost",
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"Udder",
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"PneumaticCannon",
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"Spreader",
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"GrowingKudzu",
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"MonkeyAccent",
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"LizardAccent",
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"ReplacementAccent",
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"ResistLocker",
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"IgniteOnCollide",
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"SpawnArtifact",
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"TelepathicArtifact",
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"ArtifactGasTrigger",
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"ArtifactInteractionTrigger",
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"ArtifactTimerTrigger",
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"ArtifactHeatTrigger",
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"ArtifactElectricityTrigger",
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"Artifact",
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"RandomArtifactSprite",
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"EnergySword",
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"DeleteAfterTime",
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"MeleeSound",
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"RangedDamageSound",
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"DoorRemote",
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"InteractionPopup",
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"HealthAnalyzer",
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"BodyReassemble",
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"Thirst",
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"CanEscapeInventory",
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"PowerSink",
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"Mousetrap",
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"DamageOnTrigger",
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"Wires",
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};
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}
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}
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@@ -12,7 +12,6 @@ using YamlDotNet.RepresentationModel;
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namespace Content.IntegrationTests.Tests.GameObjects.Components
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{
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[TestFixture]
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[TestOf(typeof(Client.Entry.IgnoredComponents))]
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[TestOf(typeof(Server.Entry.IgnoredComponents))]
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public sealed class EntityPrototypeComponentsTest : ContentIntegrationTest
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{
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@@ -124,20 +123,8 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components
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var serverComponents = server.ResolveDependency<IComponentFactory>();
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var ignoredServerNames = Server.Entry.IgnoredComponents.List;
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var clientComponents = client.ResolveDependency<IComponentFactory>();
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var ignoredClientNames = Client.Entry.IgnoredComponents.List;
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var failureMessages = "";
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foreach (var clientIgnored in ignoredClientNames)
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{
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if (clientComponents.TryGetRegistration(clientIgnored, out _))
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{
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failureMessages = $"{failureMessages}\nComponent {clientIgnored} was ignored on client, but exists on client";
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}
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if (!serverComponents.TryGetRegistration(clientIgnored, out _))
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{
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failureMessages = $"{failureMessages}\nComponent {clientIgnored} was ignored on client, but does not exist on server";
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}
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}
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foreach (var serverIgnored in ignoredServerNames)
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{
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if (serverComponents.TryGetRegistration(serverIgnored, out _))
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