Anomalies (#13371)
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using Content.Shared.Atmos;
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namespace Content.Shared.Anomaly.Effects.Components;
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[RegisterComponent]
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public sealed class PyroclasticAnomalyComponent : Component
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{
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/// <summary>
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/// The MAXIMUM amount of heat released per second.
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/// This is scaled linearly with the Severity of the anomaly.
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/// </summary>
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/// <remarks>
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/// I have no clue if this is balanced.
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/// </remarks>
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[DataField("heatPerSecond")]
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public float HeatPerSecond = 50;
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/// <summary>
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/// The maximum distance from which you can be ignited by the anomaly.
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/// </summary>
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[DataField("maximumIgnitionRadius")]
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public float MaximumIgnitionRadius = 8f;
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/// <summary>
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/// The minimum amount of severity required
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/// before the anomaly becomes a hotspot.
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/// </summary>
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[DataField("anomalyHotspotThreshold")]
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public float AnomalyHotspotThreshold = 0.6f;
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/// <summary>
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/// The temperature of the hotspot where the anomaly is
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/// </summary>
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[DataField("hotspotExposeTemperature")]
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public float HotspotExposeTemperature = 1000;
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/// <summary>
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/// The volume of the hotspot where the anomaly is.
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/// </summary>
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[DataField("hotspotExposeVolume")]
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public float HotspotExposeVolume = 50;
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/// <summary>
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/// Gas released when the anomaly goes supercritical.
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/// </summary>
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[DataField("supercriticalGas")]
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public Gas SupercriticalGas = Gas.Plasma;
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/// <summary>
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/// The amount of gas released when the anomaly goes supercritical
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/// </summary>
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[DataField("supercriticalMoleAmount")]
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public float SupercriticalMoleAmount = 50f;
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}
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