Anomalies (#13371)
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Content.Server/Anomaly/Components/AnomalyVesselComponent.cs
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40
Content.Server/Anomaly/Components/AnomalyVesselComponent.cs
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using Content.Shared.Construction.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Anomaly.Components;
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/// <summary>
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/// Anomaly Vessels can have an anomaly "stored" in them
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/// by interacting on them with an anomaly scanner. Then,
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/// they generate points for the selected server based on
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/// the anomaly's stability and severity.
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/// </summary>
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[RegisterComponent]
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public sealed class AnomalyVesselComponent : Component
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{
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/// <summary>
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/// The anomaly that the vessel is storing.
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/// Can be null.
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/// </summary>
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[ViewVariables]
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public EntityUid? Anomaly;
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/// <summary>
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/// A multiplier applied to the amount of points generated.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float PointMultiplier = 1;
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/// <summary>
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/// The machine part that affects the point multiplier of the vessel
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/// </summary>
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[DataField("machinePartPointModifier", customTypeSerializer: typeof(PrototypeIdSerializer<MachinePartPrototype>))]
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public string MachinePartPointModifier = "ScanningModule";
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/// <summary>
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/// A value used to scale the point multiplier
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/// with the corresponding part rating.
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/// </summary>
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[DataField("partRatingPointModifier")]
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public float PartRatingPointModifier = 1.5f;
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}
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