Anomalies (#13371)
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169
Content.Server/Anomaly/AnomalySystem.Scanner.cs
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169
Content.Server/Anomaly/AnomalySystem.Scanner.cs
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using Content.Server.Anomaly.Components;
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using Content.Server.DoAfter;
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using Content.Shared.Anomaly;
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using Content.Shared.Anomaly.Components;
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using Content.Shared.Interaction;
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using Robust.Server.GameObjects;
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using Robust.Shared.Utility;
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namespace Content.Server.Anomaly;
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/// <summary>
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/// This handles the anomaly scanner and it's UI updates.
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/// </summary>
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public sealed partial class AnomalySystem
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{
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private void InitializeScanner()
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{
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SubscribeLocalEvent<AnomalyScannerComponent, BoundUIOpenedEvent>(OnScannerUiOpened);
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SubscribeLocalEvent<AnomalyScannerComponent, AfterInteractEvent>(OnScannerAfterInteract);
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SubscribeLocalEvent<AnomalyScannerComponent, AnomalyScanFinishedEvent>(OnScannerDoAfterFinished);
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SubscribeLocalEvent<AnomalyScannerComponent, AnomalyScanCancelledEvent>(OnScannerDoAfterCancelled);
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SubscribeLocalEvent<AnomalyShutdownEvent>(OnScannerAnomalyShutdown);
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SubscribeLocalEvent<AnomalySeverityChangedEvent>(OnScannerAnomalySeverityChanged);
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SubscribeLocalEvent<AnomalyStabilityChangedEvent>(OnScannerAnomalyStabilityChanged);
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SubscribeLocalEvent<AnomalyHealthChangedEvent>(OnScannerAnomalyHealthChanged);
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}
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private void OnScannerAnomalyShutdown(ref AnomalyShutdownEvent args)
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{
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foreach (var component in EntityQuery<AnomalyScannerComponent>())
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{
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if (component.ScannedAnomaly != args.Anomaly)
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continue;
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_ui.TryCloseAll(component.Owner, AnomalyScannerUiKey.Key);
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}
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}
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private void OnScannerAnomalySeverityChanged(ref AnomalySeverityChangedEvent args)
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{
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foreach (var component in EntityQuery<AnomalyScannerComponent>())
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{
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if (component.ScannedAnomaly != args.Anomaly)
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continue;
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UpdateScannerUi(component.Owner, component);
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}
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}
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private void OnScannerAnomalyStabilityChanged(ref AnomalyStabilityChangedEvent args)
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{
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foreach (var component in EntityQuery<AnomalyScannerComponent>())
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{
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if (component.ScannedAnomaly != args.Anomaly)
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continue;
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UpdateScannerUi(component.Owner, component);
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}
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}
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private void OnScannerAnomalyHealthChanged(ref AnomalyHealthChangedEvent args)
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{
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foreach (var component in EntityQuery<AnomalyScannerComponent>())
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{
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if (component.ScannedAnomaly != args.Anomaly)
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continue;
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UpdateScannerUi(component.Owner, component);
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}
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}
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private void OnScannerUiOpened(EntityUid uid, AnomalyScannerComponent component, BoundUIOpenedEvent args)
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{
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UpdateScannerUi(uid, component);
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}
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private void OnScannerAfterInteract(EntityUid uid, AnomalyScannerComponent component, AfterInteractEvent args)
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{
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if (component.TokenSource != null)
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return;
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if (args.Target is not { } target)
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return;
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if (!HasComp<AnomalyComponent>(target))
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return;
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component.TokenSource = new();
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_doAfter.DoAfter(new DoAfterEventArgs(args.User, component.ScanDoAfterDuration, component.TokenSource.Token, target, uid)
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{
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DistanceThreshold = 2f,
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UsedFinishedEvent = new AnomalyScanFinishedEvent(target, args.User),
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UsedCancelledEvent = new AnomalyScanCancelledEvent()
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});
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}
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private void OnScannerDoAfterFinished(EntityUid uid, AnomalyScannerComponent component, AnomalyScanFinishedEvent args)
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{
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component.TokenSource = null;
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Audio.PlayPvs(component.CompleteSound, uid);
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_popup.PopupEntity(Loc.GetString("anomaly-scanner-component-scan-complete"), uid);
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UpdateScannerWithNewAnomaly(uid, args.Anomaly, component);
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if (TryComp<ActorComponent>(args.User, out var actor))
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_ui.TryOpen(uid, AnomalyScannerUiKey.Key, actor.PlayerSession);
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}
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private void OnScannerDoAfterCancelled(EntityUid uid, AnomalyScannerComponent component, AnomalyScanCancelledEvent args)
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{
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component.TokenSource = null;
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}
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public void UpdateScannerUi(EntityUid uid, AnomalyScannerComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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TimeSpan? nextPulse = null;
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if (TryComp<AnomalyComponent>(component.ScannedAnomaly, out var anomalyComponent))
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nextPulse = anomalyComponent.NextPulseTime;
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var state = new AnomalyScannerUserInterfaceState(GetScannerMessage(component), nextPulse);
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_ui.TrySetUiState(uid, AnomalyScannerUiKey.Key, state);
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}
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public void UpdateScannerWithNewAnomaly(EntityUid scanner, EntityUid anomaly, AnomalyScannerComponent? scannerComp = null, AnomalyComponent? anomalyComp = null)
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{
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if (!Resolve(scanner, ref scannerComp) || !Resolve(anomaly, ref anomalyComp))
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return;
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scannerComp.ScannedAnomaly = anomaly;
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UpdateScannerUi(scanner, scannerComp);
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}
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public FormattedMessage GetScannerMessage(AnomalyScannerComponent component)
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{
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var msg = new FormattedMessage();
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if (component.ScannedAnomaly is not { } anomaly || !TryComp<AnomalyComponent>(anomaly, out var anomalyComp))
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{
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msg.AddMarkup(Loc.GetString("anomaly-scanner-no-anomaly"));
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return msg;
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}
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msg.AddMarkup(Loc.GetString("anomaly-scanner-severity-percentage", ("percent", anomalyComp.Severity.ToString("P"))));
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msg.PushNewline();
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string stateLoc;
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if (anomalyComp.Stability < anomalyComp.DecayThreshold)
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stateLoc = Loc.GetString("anomaly-scanner-stability-low");
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else if (anomalyComp.Stability > anomalyComp.GrowthThreshold)
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stateLoc = Loc.GetString("anomaly-scanner-stability-high");
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else
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stateLoc = Loc.GetString("anomaly-scanner-stability-medium");
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msg.AddMarkup(stateLoc);
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msg.PushNewline();
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var points = GetAnomalyPointValue(anomaly, anomalyComp) / 10 * 10; //round to tens place
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msg.AddMarkup(Loc.GetString("anomaly-scanner-point-output", ("point", points)));
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msg.PushNewline();
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msg.PushNewline();
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msg.AddMarkup(Loc.GetString("anomaly-scanner-particle-readout"));
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msg.PushNewline();
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msg.AddMarkup(Loc.GetString("anomaly-scanner-particle-danger", ("type", GetParticleLocale(anomalyComp.SeverityParticleType))));
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msg.PushNewline();
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msg.AddMarkup(Loc.GetString("anomaly-scanner-particle-unstable", ("type", GetParticleLocale(anomalyComp.DestabilizingParticleType))));
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msg.PushNewline();
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msg.AddMarkup(Loc.GetString("anomaly-scanner-particle-containment", ("type", GetParticleLocale(anomalyComp.WeakeningParticleType))));
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//The timer at the end here is actually added in the ui itself.
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return msg;
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}
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}
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