Fix some lathe recipe textures showing up blank (#28683)

* Update lathes to use entity prototype

* ScrollContainer my hero

* gets rid of excess newlines

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
This commit is contained in:
Plykiya
2024-06-18 20:18:45 -07:00
committed by GitHub
parent 8d52c1aeb3
commit 9cd08b84d9
4 changed files with 41 additions and 37 deletions

View File

@@ -100,12 +100,11 @@
Margin="5 0 0 0"
Text="{Loc 'lathe-menu-fabricating-message'}">
</Label>
<TextureRect
Name="Icon"
HorizontalExpand="True"
SizeFlagsStretchRatio="2"
Margin="100 0 0 0">
</TextureRect>
<EntityPrototypeView
Name="FabricatingEntityProto"
HorizontalAlignment="Left"
Margin="100 0 0 0"
/>
<Label
Name="NameLabel"
RectClipContent="True"
@@ -114,12 +113,15 @@
</Label>
</PanelContainer>
</BoxContainer>
<ItemList
Name="QueueList"
VerticalExpand="True"
SizeFlagsStretchRatio="3"
SelectMode="None">
</ItemList>
<ScrollContainer VerticalExpand="True" HScrollEnabled="False">
<BoxContainer
Name="QueueList"
Orientation="Vertical"
HorizontalExpand="True"
VerticalExpand="True"
RectClipContent="True">
</BoxContainer>
</ScrollContainer>
</BoxContainer>
<BoxContainer
VerticalExpand="True"

View File

@@ -105,21 +105,13 @@ public sealed partial class LatheMenu : DefaultWindow
RecipeList.Children.Clear();
foreach (var prototype in sortedRecipesToShow)
{
List<Texture> textures;
EntityPrototype? recipeProto = null;
if (_prototypeManager.TryIndex(prototype.Result, out EntityPrototype? entityProto) && entityProto != null)
{
textures = SpriteComponent.GetPrototypeTextures(entityProto, _resources).Select(o => o.Default).ToList();
}
else
{
textures = prototype.Icon == null
? new List<Texture> { _spriteSystem.GetPrototypeIcon(prototype.Result).Default }
: new List<Texture> { _spriteSystem.Frame0(prototype.Icon) };
}
recipeProto = entityProto;
var canProduce = _lathe.CanProduce(_owner, prototype, quantity);
var control = new RecipeControl(prototype, () => GenerateTooltipText(prototype), canProduce, textures);
var control = new RecipeControl(prototype, () => GenerateTooltipText(prototype), canProduce, recipeProto);
control.OnButtonPressed += s =>
{
if (!int.TryParse(AmountLineEdit.Text, out var amount) || amount <= 0)
@@ -216,14 +208,23 @@ public sealed partial class LatheMenu : DefaultWindow
/// <param name="queue"></param>
public void PopulateQueueList(List<LatheRecipePrototype> queue)
{
QueueList.Clear();
QueueList.DisposeAllChildren();
var idx = 1;
foreach (var recipe in queue)
{
var icon = recipe.Icon == null
? _spriteSystem.GetPrototypeIcon(recipe.Result).Default
: _spriteSystem.Frame0(recipe.Icon);
QueueList.AddItem($"{idx}. {recipe.Name}", icon);
var queuedRecipeBox = new BoxContainer();
queuedRecipeBox.Orientation = BoxContainer.LayoutOrientation.Horizontal;
var queuedRecipeProto = new EntityPrototypeView();
if (_prototypeManager.TryIndex(recipe.Result, out EntityPrototype? entityProto) && entityProto != null)
queuedRecipeProto.SetPrototype(entityProto);
var queuedRecipeLabel = new Label();
queuedRecipeLabel.Text = $"{idx}. {recipe.Name}";
queuedRecipeBox.AddChild(queuedRecipeProto);
queuedRecipeBox.AddChild(queuedRecipeLabel);
QueueList.AddChild(queuedRecipeBox);
idx++;
}
}
@@ -233,9 +234,10 @@ public sealed partial class LatheMenu : DefaultWindow
FabricatingContainer.Visible = recipe != null;
if (recipe == null)
return;
Icon.Texture = recipe.Icon == null
? _spriteSystem.GetPrototypeIcon(recipe.Result).Default
: _spriteSystem.Frame0(recipe.Icon);
if (_prototypeManager.TryIndex(recipe.Result, out EntityPrototype? entityProto) && entityProto != null)
FabricatingEntityProto.SetPrototype(entityProto);
NameLabel.Text = $"{recipe.Name}";
}

View File

@@ -5,14 +5,12 @@
Margin="0"
StyleClasses="ButtonSquare">
<BoxContainer Orientation="Horizontal">
<LayeredTextureRect
Name="RecipeTextures"
<EntityPrototypeView
Name="RecipePrototype"
Margin="0 0 4 0"
HorizontalAlignment="Center"
VerticalAlignment="Center"
Stretch="KeepAspectCentered"
MinSize="32 32"
CanShrink="true"
/>
<Label Name="RecipeName" HorizontalExpand="True" />
</BoxContainer>

View File

@@ -4,6 +4,7 @@ using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
namespace Content.Client.Lathe.UI;
@@ -13,12 +14,13 @@ public sealed partial class RecipeControl : Control
public Action<string>? OnButtonPressed;
public Func<string> TooltipTextSupplier;
public RecipeControl(LatheRecipePrototype recipe, Func<string> tooltipTextSupplier, bool canProduce, List<Texture> textures)
public RecipeControl(LatheRecipePrototype recipe, Func<string> tooltipTextSupplier, bool canProduce, EntityPrototype? entityPrototype = null)
{
RobustXamlLoader.Load(this);
RecipeName.Text = recipe.Name;
RecipeTextures.Textures = textures;
if (entityPrototype != null)
RecipePrototype.SetPrototype(entityPrototype);
Button.Disabled = !canProduce;
TooltipTextSupplier = tooltipTextSupplier;
Button.TooltipSupplier = SupplyTooltip;