Metabolism fixes (#20402)

* In-progress commit for fixing metabolism system

* Commit with all debugging in there

In case I have to revert or something

* Cleanup debug commands
This commit is contained in:
Waylon Cude
2023-09-22 13:01:42 -07:00
committed by GitHub
parent f16ff3a2d9
commit 9cbcf67b1a
5 changed files with 38 additions and 24 deletions

View File

@@ -14,6 +14,7 @@ public sealed class DrunkOverlay : Overlay
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IEntitySystemManager _sysMan = default!;
[Dependency] private readonly IGameTiming _timing = default!;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public override bool RequestScreenTexture => true;
@@ -34,6 +35,7 @@ public sealed class DrunkOverlay : Overlay
protected override void FrameUpdate(FrameEventArgs args)
{
var playerEntity = _playerManager.LocalPlayer?.ControlledEntity;
if (playerEntity == null)
@@ -47,8 +49,11 @@ public sealed class DrunkOverlay : Overlay
if (!statusSys.TryGetTime(playerEntity.Value, SharedDrunkSystem.DrunkKey, out var time, status))
return;
var timeLeft = (float) (time.Value.Item2 - time.Value.Item1).TotalSeconds;
CurrentBoozePower += (timeLeft - CurrentBoozePower) * args.DeltaSeconds / 16f;
var curTime = _timing.CurTime;
var timeLeft = (float) (time.Value.Item2 - curTime).TotalSeconds;
CurrentBoozePower += 8f * (0.5f*timeLeft - CurrentBoozePower) * args.DeltaSeconds / (timeLeft+1);
}
protected override bool BeforeDraw(in OverlayDrawArgs args)
@@ -82,7 +87,15 @@ public sealed class DrunkOverlay : Overlay
/// </summary>
/// <param name="boozePower"></param>
private float BoozePowerToVisual(float boozePower)
{
// Clamp booze power when it's low, to prevent really jittery effects
if (boozePower < 50f)
{
return 0;
}
else
{
return Math.Clamp((boozePower - VisualThreshold) / PowerDivisor, 0.0f, 1.0f);
}
}
}

View File

@@ -149,7 +149,6 @@ namespace Content.Server.Body.Systems
if (reagents >= meta.MaxReagentsProcessable)
return;
reagents += 1;
// loop over all our groups and see which ones apply
if (meta.MetabolismGroups == null)
@@ -161,16 +160,12 @@ namespace Content.Server.Body.Systems
continue;
var entry = proto.Metabolisms[group.Id];
var rate = entry.MetabolismRate * group.MetabolismRateModifier;
// we don't remove reagent for every group, just whichever had the biggest rate
if (entry.MetabolismRate > mostToRemove)
mostToRemove = entry.MetabolismRate;
// Remove $rate, as long as there's enough reagent there to actually remove that much
mostToRemove = FixedPoint2.Clamp(rate, 0, quantity);
mostToRemove *= group.MetabolismRateModifier;
mostToRemove = FixedPoint2.Clamp(mostToRemove, 0, quantity);
float scale = (float) mostToRemove / (float) entry.MetabolismRate;
float scale = (float) mostToRemove / (float) rate;
// if it's possible for them to be dead, and they are,
// then we shouldn't process any effects, but should probably
@@ -205,6 +200,9 @@ namespace Content.Server.Body.Systems
if (mostToRemove > FixedPoint2.Zero)
{
_solutionContainerSystem.RemoveReagent(solutionEntityUid.Value, solution, reagent, mostToRemove);
// We have processed a reagant, so count it towards the cap
reagents += 1;
}
}
}

View File

@@ -4,6 +4,7 @@ using Content.Shared.Drunk;
using Content.Shared.Speech.EntitySystems;
using Content.Shared.StatusEffect;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server.Speech.EntitySystems;
@@ -11,6 +12,9 @@ public sealed class SlurredSystem : SharedSlurredSystem
{
[Dependency] private readonly StatusEffectsSystem _statusEffectsSystem = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[ValidatePrototypeId<StatusEffectPrototype>]
private const string SlurKey = "SlurredSpeech";
@@ -39,8 +43,9 @@ public sealed class SlurredSystem : SharedSlurredSystem
if (!_statusEffectsSystem.TryGetTime(uid, SharedDrunkSystem.DrunkKey, out var time))
return 0;
var timeLeft = (float) (time.Value.Item2 - time.Value.Item1).TotalSeconds;
return Math.Clamp(timeLeft / 200, 0f, 1f);
var curTime = _timing.CurTime;
var timeLeft = (float) (time.Value.Item2 - curTime).TotalSeconds;
return Math.Clamp((timeLeft - 80) / 1100, 0f, 1f);
}
private void OnAccent(EntityUid uid, SlurredAccentComponent component, AccentGetEvent args)

View File

@@ -120,12 +120,12 @@
boilingPoint: 78.2
meltingPoint: -114.1
metabolisms:
Poison:
Alcohol:
effects:
- !type:HealthChange
conditions:
- !type:ReagentThreshold
min: 5
min: 15
- !type:OrganType
type: Dwarf
shouldHave: false
@@ -136,7 +136,7 @@
- !type:HealthChange
conditions:
- !type:ReagentThreshold
min: 5
min: 15
- !type:OrganType
type: Dwarf
damage:
@@ -145,7 +145,7 @@
- !type:HealthChange
conditions:
- !type:ReagentThreshold
min: 5
min: 15
- !type:OrganType
type: Dwarf
damage:
@@ -156,15 +156,13 @@
conditions:
- !type:ReagentThreshold
reagent: Ethanol
min: 3
min: 12
# dwarves immune to vomiting from alcohol
- !type:OrganType
type: Dwarf
shouldHave: false
Alcohol:
effects:
- !type:Drunk
boozePower: 20
boozePower: 2
- type: reagent
id: Gin

View File

@@ -1,4 +1,4 @@
- type: reagent
- type: reagent
id: BaseDrink
group: Drinks
abstract: true
@@ -48,7 +48,7 @@
factor: 2
- !type:AdjustReagent
reagent: Ethanol
amount: 0.05
amount: 0.06
reactiveEffects:
Flammable:
methods: [ Touch ]