Fix zoom command for aghost (#15687)

This commit is contained in:
metalgearsloth
2023-04-23 18:28:51 +10:00
committed by GitHub
parent abde4a718e
commit 9c9c273a4c
6 changed files with 52 additions and 53 deletions

View File

@@ -1,3 +1,4 @@
using Content.Shared.Movement.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
@@ -5,18 +6,18 @@ namespace Content.Shared.Movement.Components;
/// <summary>
/// Holds SS14 eye data not relevant for engine, e.g. lerp targets.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed class ContentEyeComponent : Component
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedContentEyeSystem))]
public sealed partial class ContentEyeComponent : Component
{
/// <summary>
/// Zoom we're lerping to.
/// </summary>
[DataField("targetZoom")]
[DataField("targetZoom"), AutoNetworkedField]
public Vector2 TargetZoom = Vector2.One;
/// <summary>
/// How far we're allowed to zoom out.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("maxZoom")]
[ViewVariables(VVAccess.ReadWrite), DataField("maxZoom"), AutoNetworkedField]
public Vector2 MaxZoom = Vector2.One;
}