EventBus Refactor (#490)
* API changes for the new EventBus. * Update Engine Module.
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@@ -81,7 +81,7 @@ namespace Content.Client.GameObjects.Components.IconSmoothing
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base.Startup();
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SnapGrid.OnPositionChanged += SnapGridOnPositionChanged;
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Owner.EntityManager.RaiseEvent(Owner, new IconSmoothDirtyEvent(null, SnapGrid.Offset, Mode));
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Owner.EntityManager.EventBus.RaiseEvent(Owner, new IconSmoothDirtyEvent(null, SnapGrid.Offset, Mode));
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if (Mode == IconSmoothingMode.Corners)
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{
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var state0 = $"{StateBase}0";
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@@ -203,12 +203,12 @@ namespace Content.Client.GameObjects.Components.IconSmoothing
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base.Shutdown();
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SnapGrid.OnPositionChanged -= SnapGridOnPositionChanged;
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Owner.EntityManager.RaiseEvent(Owner, new IconSmoothDirtyEvent(_lastPosition, SnapGrid.Offset, Mode));
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Owner.EntityManager.EventBus.RaiseEvent(Owner, new IconSmoothDirtyEvent(_lastPosition, SnapGrid.Offset, Mode));
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}
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private void SnapGridOnPositionChanged()
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{
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Owner.EntityManager.RaiseEvent(Owner, new IconSmoothDirtyEvent(_lastPosition, SnapGrid.Offset, Mode));
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Owner.EntityManager.EventBus.RaiseEvent(Owner, new IconSmoothDirtyEvent(_lastPosition, SnapGrid.Offset, Mode));
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_lastPosition = (Owner.Transform.GridID, SnapGrid.Position);
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}
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