Change default test pooling options. (#18732)
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@@ -34,8 +34,8 @@ namespace Content.MapRenderer
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{
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Console.WriteLine("Didn't specify any maps to paint! Loading the map list...");
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await using var server = await PoolManager.GetServerClient();
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var mapIds = server.Pair.Server
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await using var pairTracker = await PoolManager.GetServerClient();
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var mapIds = pairTracker.Pair.Server
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.ResolveDependency<IPrototypeManager>()
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.EnumeratePrototypes<GameMapPrototype>()
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.Select(map => map.ID)
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@@ -108,8 +108,8 @@ namespace Content.MapRenderer
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Console.WriteLine("Retrieving map ids by map file names...");
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Console.Write("Fetching map prototypes... ");
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await using var server = await PoolManager.GetServerClient();
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var mapPrototypes = server.Pair.Server
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await using var pairTracker = await PoolManager.GetServerClient();
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var mapPrototypes = pairTracker.Pair.Server
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.ResolveDependency<IPrototypeManager>()
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.EnumeratePrototypes<GameMapPrototype>()
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.ToArray();
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