Change default test pooling options. (#18732)

This commit is contained in:
Leon Friedrich
2023-08-06 14:30:28 +12:00
committed by GitHub
parent ccb63cb3f2
commit 9c84108672
94 changed files with 385 additions and 492 deletions

View File

@@ -34,8 +34,8 @@ namespace Content.MapRenderer
{
Console.WriteLine("Didn't specify any maps to paint! Loading the map list...");
await using var server = await PoolManager.GetServerClient();
var mapIds = server.Pair.Server
await using var pairTracker = await PoolManager.GetServerClient();
var mapIds = pairTracker.Pair.Server
.ResolveDependency<IPrototypeManager>()
.EnumeratePrototypes<GameMapPrototype>()
.Select(map => map.ID)
@@ -108,8 +108,8 @@ namespace Content.MapRenderer
Console.WriteLine("Retrieving map ids by map file names...");
Console.Write("Fetching map prototypes... ");
await using var server = await PoolManager.GetServerClient();
var mapPrototypes = server.Pair.Server
await using var pairTracker = await PoolManager.GetServerClient();
var mapPrototypes = pairTracker.Pair.Server
.ResolveDependency<IPrototypeManager>()
.EnumeratePrototypes<GameMapPrototype>()
.ToArray();