Puddle IExamine event.

This commit is contained in:
Pieter-Jan Briers
2021-09-15 16:39:34 +02:00
parent ce6e37bdd8
commit 9c7b061d13
2 changed files with 14 additions and 14 deletions

View File

@@ -7,7 +7,6 @@ using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Directions;
using Content.Shared.Examine;
using Content.Shared.Maps;
using Content.Shared.Physics;
using Content.Shared.Slippery;
@@ -16,14 +15,12 @@ using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.Fluids.Components
@@ -32,7 +29,7 @@ namespace Content.Server.Fluids.Components
/// Puddle on a floor
/// </summary>
[RegisterComponent]
public class PuddleComponent : Component, IExamine, IMapInit
public class PuddleComponent : Component, IMapInit
{
// Current design: Something calls the SpillHelper.Spill, that will either
// A) Add to an existing puddle at the location (normalised to tile-center) or
@@ -120,8 +117,6 @@ namespace Content.Server.Fluids.Components
[DataField("state")] private string _spriteState = "puddle";
private bool Slippery => Owner.TryGetComponent(out SlipperyComponent? slippery) && slippery.Slippery;
private Solution? PuddleSolution => EntitySystem.Get<SolutionContainerSystem>().EnsureSolution(Owner, DefaultSolutionName);
protected override void Initialize()
@@ -152,14 +147,6 @@ namespace Content.Server.Fluids.Components
_spriteComponent.Rotation = Angle.FromDegrees(robustRandom.Next(0, 359));
}
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
{
if (Slippery)
{
message.AddText(Loc.GetString("puddle-component-examine-is-slipper-text"));
}
}
/// <summary>
/// Whether adding this solution to this puddle would overflow.
/// </summary>