Fixes a bunch of funny issues i didn't catch (#5752)
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@@ -7,6 +7,7 @@ using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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@@ -20,8 +21,10 @@ namespace Content.Client.Administration.UI.Tabs.AdminbusTab
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private EntitySpawnWindow? _entitySpawnWindow;
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private EntitySpawnWindow? _entitySpawnWindow;
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private TileSpawnWindow? _tileSpawnWindow;
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private TileSpawnWindow? _tileSpawnWindow;
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protected override void EnteredTree()
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public AdminbusTab()
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{
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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// For the SpawnEntitiesButton and SpawnTilesButton we need to do the press manually
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// For the SpawnEntitiesButton and SpawnTilesButton we need to do the press manually
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// TODO: This will probably need some command check at some point
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// TODO: This will probably need some command check at some point
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SpawnEntitiesButton.OnPressed += SpawnEntitiesButtonOnOnPressed;
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SpawnEntitiesButton.OnPressed += SpawnEntitiesButtonOnOnPressed;
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@@ -47,17 +50,27 @@ namespace Content.Client.Administration.UI.Tabs.AdminbusTab
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private void SpawnEntitiesButtonOnOnPressed(BaseButton.ButtonEventArgs obj)
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private void SpawnEntitiesButtonOnOnPressed(BaseButton.ButtonEventArgs obj)
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{
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{
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_entitySpawnWindow ??= new EntitySpawnWindow(IoCManager.Resolve<IPlacementManager>(),
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//FIXME: WE SHOULDN'T NEED TO CHECK FOR DISPOSED
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IoCManager.Resolve<IPrototypeManager>(),
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if (_entitySpawnWindow == null || _entitySpawnWindow.Disposed)
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IoCManager.Resolve<IResourceCache>());
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{
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_entitySpawnWindow = new EntitySpawnWindow(IoCManager.Resolve<IPlacementManager>(),
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IoCManager.Resolve<IPrototypeManager>(),
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IoCManager.Resolve<IResourceCache>());
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}
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EntitySystem.Get<AdminSystem>().OpenCommand(_entitySpawnWindow);
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EntitySystem.Get<AdminSystem>().OpenCommand(_entitySpawnWindow);
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}
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}
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private void SpawnTilesButtonOnOnPressed(BaseButton.ButtonEventArgs obj)
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private void SpawnTilesButtonOnOnPressed(BaseButton.ButtonEventArgs obj)
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{
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{
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_tileSpawnWindow ??= new TileSpawnWindow(IoCManager.Resolve<ITileDefinitionManager>(),
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//FIXME: WE SHOULDN'T NEED TO CHECK FOR DISPOSED
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IoCManager.Resolve<IPlacementManager>(),
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if (_tileSpawnWindow == null || _tileSpawnWindow.Disposed)
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IoCManager.Resolve<IResourceCache>());
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{
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_tileSpawnWindow = new TileSpawnWindow(IoCManager.Resolve<ITileDefinitionManager>(),
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IoCManager.Resolve<IPlacementManager>(),
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IoCManager.Resolve<IResourceCache>());
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}
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EntitySystem.Get<AdminSystem>().OpenCommand(_tileSpawnWindow);
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EntitySystem.Get<AdminSystem>().OpenCommand(_tileSpawnWindow);
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}
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}
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}
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}
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@@ -1,12 +1,8 @@
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using System;
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using Lidgren.Network;
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using Lidgren.Network;
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using Robust.Shared.Network;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Administration;
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namespace Content.Shared.Administration;
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[NetSerializable]
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[Serializable]
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public class GamePrototypeLoadMessage : NetMessage
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public class GamePrototypeLoadMessage : NetMessage
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{
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{
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public override MsgGroups MsgGroup => MsgGroups.String;
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public override MsgGroups MsgGroup => MsgGroups.String;
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