UseDelay + ItemCooldown merge (#22502)
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@@ -12,6 +12,7 @@ using Content.Shared.Storage.EntitySystems;
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using Content.Shared.Timing;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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@@ -26,6 +27,8 @@ public sealed partial class StorageSystem : SharedStorageSystem
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly UseDelaySystem _useDelay = default!;
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public override void Initialize()
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{
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@@ -123,12 +126,12 @@ public sealed partial class StorageSystem : SharedStorageSystem
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return;
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// prevent spamming bag open / honkerton honk sound
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silent |= TryComp<UseDelayComponent>(uid, out var useDelay) && UseDelay.ActiveDelay(uid, useDelay);
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silent |= TryComp<UseDelayComponent>(uid, out var useDelay) && _useDelay.IsDelayed((uid, useDelay));
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if (!silent)
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{
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Audio.PlayPvs(storageComp.StorageOpenSound, uid);
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_audio.PlayPvs(storageComp.StorageOpenSound, uid);
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if (useDelay != null)
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UseDelay.BeginDelay(uid, useDelay);
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_useDelay.TryResetDelay((uid, useDelay));
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}
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Log.Debug($"Storage (UID {uid}) \"used\" by player session (UID {player.PlayerSession.AttachedEntity}).");
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