UseDelay + ItemCooldown merge (#22502)
This commit is contained in:
@@ -11,14 +11,15 @@ public sealed partial class InteractWithOperator : HTNOperator
|
||||
/// <summary>
|
||||
/// Key that contains the target entity.
|
||||
/// </summary>
|
||||
[DataField("targetKey", required: true)]
|
||||
[DataField(required: true)]
|
||||
public string TargetKey = default!;
|
||||
|
||||
public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
|
||||
{
|
||||
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
|
||||
|
||||
if (_entManager.System<UseDelaySystem>().ActiveDelay(owner) ||
|
||||
if (!_entManager.TryGetComponent<UseDelayComponent>(owner, out var useDelay) ||
|
||||
_entManager.System<UseDelaySystem>().IsDelayed((owner, useDelay)) ||
|
||||
!blackboard.TryGetValue<EntityUid>(TargetKey, out var moveTarget, _entManager) ||
|
||||
!_entManager.TryGetComponent<TransformComponent>(moveTarget, out var targetXform))
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user