Makes accept cloning message use Eui (#2910)
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using System;
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using Content.Shared.Eui;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Observer
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{
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[Serializable, NetSerializable]
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public enum AcceptCloningUiButton
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{
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Deny,
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Accept,
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}
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[Serializable, NetSerializable]
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public class AcceptCloningChoiceMessage : EuiMessageBase
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{
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public readonly AcceptCloningUiButton Button;
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public AcceptCloningChoiceMessage(AcceptCloningUiButton button)
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{
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Button = button;
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}
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}
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}
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