Show the station name on spawn (#12128)

This commit is contained in:
Mervill
2022-10-22 14:51:51 -07:00
committed by GitHub
parent ff2fbda804
commit 9c27f8417b
3 changed files with 11 additions and 17 deletions

View File

@@ -209,6 +209,12 @@ namespace Content.Server.GameTicking
_chatManager.DispatchServerMessage(player, Loc.GetString("job-greet-crew-shortages"));
}
if (TryComp(station, out MetaDataComponent? metaData))
{
_chatManager.DispatchServerMessage(player,
Loc.GetString("job-greet-station-name", ("stationName", metaData.EntityName)));
}
// We raise this event directed to the mob, but also broadcast it so game rules can do something now.
PlayersJoinedRoundNormally++;
var aev = new PlayerSpawnCompleteEvent(mob, player, jobId, lateJoin, PlayersJoinedRoundNormally, station, character);

View File

@@ -1,7 +1,7 @@
using Content.Server.Chat.Managers;
using Content.Server.Chat.Systems;
using Content.Shared.Roles;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using System.Globalization;
namespace Content.Server.Roles
{
@@ -39,24 +39,13 @@ namespace Content.Server.Roles
if (Mind.TryGetSession(out var session))
{
var chatMgr = IoCManager.Resolve<IChatManager>();
var chatSys = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<ChatSystem>();
chatMgr.DispatchServerMessage(session, Loc.GetString("job-greet-introduce-job-name", ("jobName", Name)));
chatMgr.DispatchServerMessage(session, Loc.GetString("job-greet-introduce-job-name",
("jobName", CultureInfo.CurrentCulture.TextInfo.ToTitleCase(Name))));
if(Prototype.RequireAdminNotify)
chatMgr.DispatchServerMessage(session, Loc.GetString("job-greet-important-disconnect-admin-notify"));
chatMgr.DispatchServerMessage(session, Loc.GetString("job-greet-supervisors-warning", ("jobName", Name), ("supervisors", Loc.GetString(Prototype.Supervisors))));
if(Prototype.JoinNotifyCrew && Mind.CharacterName != null)
{
if (Mind.OwnedEntity != null)
{
chatSys.DispatchStationAnnouncement(Mind.OwnedEntity.Value,
Loc.GetString("job-greet-join-notify-crew", ("jobName", Name),
("characterName", Mind.CharacterName)),
Loc.GetString("job-greet-join-notify-crew-announcer"), false);
}
}
}
}
}

View File

@@ -1,6 +1,5 @@
job-greet-introduce-job-name = You are the {$jobName}.
job-greet-station-name = Welcome aboard {$stationName}.
job-greet-introduce-job-name = Your role is: {$jobName}.
job-greet-important-disconnect-admin-notify = You are playing a job that is important for Game Progression. If you have to disconnect, please notify the admins via ahelp.
job-greet-supervisors-warning = As the {$jobName} you answer directly to {$supervisors}. Special circumstances may change this.
job-greet-join-notify-crew = { CAPITALIZE($jobName)} {$characterName} on deck!
job-greet-join-notify-crew-announcer = Station
job-greet-crew-shortages = As this station was initially staffed with a skeleton crew, additional access has been added to your ID card.