StaminaSystem to SharedStaminaSystem (#37199)

* Init Commit

* Partial class

* Hands system slipped through
This commit is contained in:
Princess Cheeseballs
2025-05-06 09:39:05 -07:00
committed by GitHub
parent ef881fe655
commit 9c165cb5a0
11 changed files with 23 additions and 9 deletions

View File

@@ -0,0 +1,38 @@
using Content.Shared.Armor;
using Content.Shared.Damage.Components;
using Content.Shared.Damage.Events;
using Content.Shared.Inventory;
namespace Content.Shared.Damage.Systems;
public partial class SharedStaminaSystem
{
private void InitializeResistance()
{
SubscribeLocalEvent<StaminaResistanceComponent, BeforeStaminaDamageEvent>(OnGetResistance);
SubscribeLocalEvent<StaminaResistanceComponent, InventoryRelayedEvent<BeforeStaminaDamageEvent>>(RelayedResistance);
SubscribeLocalEvent<StaminaResistanceComponent, ArmorExamineEvent>(OnArmorExamine);
}
private void OnGetResistance(Entity<StaminaResistanceComponent> ent, ref BeforeStaminaDamageEvent args)
{
args.Value *= ent.Comp.DamageCoefficient;
}
private void RelayedResistance(Entity<StaminaResistanceComponent> ent, ref InventoryRelayedEvent<BeforeStaminaDamageEvent> args)
{
if (ent.Comp.Worn)
OnGetResistance(ent, ref args.Args);
}
private void OnArmorExamine(Entity<StaminaResistanceComponent> ent, ref ArmorExamineEvent args)
{
var value = MathF.Round((1f - ent.Comp.DamageCoefficient) * 100, 1);
if (value == 0)
return;
args.Msg.PushNewline();
args.Msg.AddMarkupOrThrow(Loc.GetString(ent.Comp.Examine, ("value", value)));
}
}