Implement female uniform masking.

This commit is contained in:
Pieter-Jan Briers
2020-01-21 18:11:15 +01:00
parent 5481959018
commit 9beb7e48d4
14 changed files with 104 additions and 4 deletions

View File

@@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.Linq;
using Content.Client.GameObjects.Components.Clothing;
using Content.Shared.GameObjects;
using Content.Shared.Preferences.Appearance;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
@@ -14,8 +15,6 @@ using Robust.Shared.IoC;
using Robust.Shared.ViewVariables;
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
using static Content.Shared.GameObjects.SharedInventoryComponent.ClientInventoryMessage;
using Content.Shared.GameObjects.Components.Inventory;
using System;
namespace Content.Client.GameObjects
{
@@ -130,6 +129,17 @@ namespace Content.Client.GameObjects
_sprite.LayerSetVisible(slot, true);
_sprite.LayerSetRSI(slot, rsi);
_sprite.LayerSetState(slot, state);
if (slot == Slots.INNERCLOTHING)
{
_sprite.LayerSetState(HumanoidVisualLayers.StencilMask, clothing.FemaleMask switch
{
FemaleClothingMask.NoMask => "female_none",
FemaleClothingMask.UniformTop => "female_top",
_ => "female_full",
});
}
return;
}
}