GORILLA Gauntlets (#23012)

* GORILLA gauntlets

* oh shit this too
This commit is contained in:
Nemanja
2023-12-27 22:11:13 -05:00
committed by GitHub
parent f2379040f2
commit 9bd03824ac
22 changed files with 542 additions and 46 deletions

View File

@@ -4,10 +4,13 @@ using Content.Shared.Damage;
using Content.Shared.Database;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Weapons.Melee.Components;
using Content.Shared.Weapons.Melee.Events;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Network;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
@@ -23,6 +26,7 @@ public abstract class SharedAnomalySystem : EntitySystem
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] protected readonly SharedAudioSystem Audio = default!;
[Dependency] protected readonly SharedAppearanceSystem Appearance = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] protected readonly SharedPopupSystem Popup = default!;
private ISawmill _sawmill = default!;
@@ -33,6 +37,8 @@ public abstract class SharedAnomalySystem : EntitySystem
SubscribeLocalEvent<AnomalyComponent, InteractHandEvent>(OnInteractHand);
SubscribeLocalEvent<AnomalyComponent, AttackedEvent>(OnAttacked);
SubscribeLocalEvent<AnomalyComponent, MeleeThrowOnHitStartEvent>(OnAnomalyThrowStart);
SubscribeLocalEvent<AnomalyComponent, MeleeThrowOnHitEndEvent>(OnAnomalyThrowEnd);
SubscribeLocalEvent<AnomalyComponent, EntityUnpausedEvent>(OnAnomalyUnpause);
SubscribeLocalEvent<AnomalyPulsingComponent, EntityUnpausedEvent>(OnPulsingUnpause);
@@ -49,9 +55,25 @@ public abstract class SharedAnomalySystem : EntitySystem
private void OnAttacked(EntityUid uid, AnomalyComponent component, AttackedEvent args)
{
if (HasComp<CorePoweredThrowerComponent>(args.Used))
return;
DoAnomalyBurnDamage(uid, args.User, component);
}
private void OnAnomalyThrowStart(Entity<AnomalyComponent> ent, ref MeleeThrowOnHitStartEvent args)
{
if (!TryComp<CorePoweredThrowerComponent>(args.Used, out var corePowered) || !TryComp<PhysicsComponent>(ent, out var body))
return;
_physics.SetBodyType(ent, BodyType.Dynamic, body: body);
ChangeAnomalyStability(ent, Random.NextFloat(corePowered.StabilityPerThrow.X, corePowered.StabilityPerThrow.Y), ent.Comp);
}
private void OnAnomalyThrowEnd(Entity<AnomalyComponent> ent, ref MeleeThrowOnHitEndEvent args)
{
_physics.SetBodyType(ent, BodyType.Static);
}
public void DoAnomalyBurnDamage(EntityUid source, EntityUid target, AnomalyComponent component)
{
_damageable.TryChangeDamage(target, component.AnomalyContactDamage, true);
@@ -111,7 +133,7 @@ public abstract class SharedAnomalySystem : EntitySystem
var pulse = EnsureComp<AnomalyPulsingComponent>(uid);
pulse.EndTime = Timing.CurTime + pulse.PulseDuration;
Appearance.SetData(uid, AnomalyVisuals.IsPulsing, true);
var ev = new AnomalyPulseEvent(uid, component.Stability, component.Severity);
RaiseLocalEvent(uid, ref ev, true);
}