Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -1,3 +1,4 @@
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#nullable enable
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using System;
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using System.Diagnostics.CodeAnalysis;
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using JetBrains.Annotations;
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@@ -115,12 +116,12 @@ namespace Content.Shared.GameObjects.Components
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public class WiresBoundUserInterfaceState : BoundUserInterfaceState
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{
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public string BoardName { get; }
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public string SerialNumber { get; }
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public string? SerialNumber { get; }
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public ClientWire[] WiresList { get; }
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public StatusEntry[] Statuses { get; }
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public int WireSeed { get; }
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public WiresBoundUserInterfaceState(ClientWire[] wiresList, StatusEntry[] statuses, string boardName, string serialNumber, int wireSeed)
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public WiresBoundUserInterfaceState(ClientWire[] wiresList, StatusEntry[] statuses, string boardName, string? serialNumber, int wireSeed)
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{
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BoardName = boardName;
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SerialNumber = serialNumber;
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