Added nullable to most Content.Shared files (#3238)

* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
Visne
2021-02-27 04:12:09 +01:00
committed by GitHub
parent 2f45e5e044
commit 9b94d5c195
377 changed files with 1048 additions and 646 deletions

View File

@@ -1,7 +1,7 @@
#nullable enable
using System;
using System.Collections;
using System.Collections.Generic;
using Content.Shared.Materials;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
@@ -11,7 +11,7 @@ namespace Content.Shared.GameObjects.Components.Research
public class SharedMaterialStorageComponent : Component, IEnumerable<KeyValuePair<string, int>>
{
[ViewVariables]
protected virtual Dictionary<string, int> Storage { get; set; }
protected virtual Dictionary<string, int> Storage { get; set; } = new();
public override string Name => "MaterialStorage";
public sealed override uint? NetID => ContentNetIDs.MATERIAL_STORAGE;
@@ -25,17 +25,6 @@ namespace Content.Shared.GameObjects.Components.Research
}
}
public int this[Material material]
{
get
{
var ID = material.ID;
if (!Storage.ContainsKey(ID))
return 0;
return Storage[ID];
}
}
/// <summary>
/// The total volume of material stored currently.
/// </summary>