Added nullable to most Content.Shared files (#3238)

* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
Visne
2021-02-27 04:12:09 +01:00
committed by GitHub
parent 2f45e5e044
commit 9b94d5c195
377 changed files with 1048 additions and 646 deletions

View File

@@ -1,4 +1,5 @@
using System;
#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
@@ -51,8 +52,8 @@ namespace Content.Shared.GameObjects.Components.PDA
public bool FlashlightEnabled;
public bool HasPen;
public PDAIdInfoText PDAOwnerInfo;
public UplinkAccountData Account;
public UplinkListingData[] Listings;
public UplinkAccountData Account = default!;
public UplinkListingData[] Listings = default!;
public PDAUpdateState(bool isFlashlightOn, bool hasPen, PDAIdInfoText ownerInfo)
{
@@ -107,9 +108,9 @@ namespace Content.Shared.GameObjects.Components.PDA
[Serializable, NetSerializable]
public struct PDAIdInfoText
{
public string ActualOwnerName;
public string IdOwner;
public string JobTitle;
public string? ActualOwnerName;
public string? IdOwner;
public string? JobTitle;
}
[Serializable, NetSerializable]
@@ -127,7 +128,7 @@ namespace Content.Shared.GameObjects.Components.PDA
public class UplinkAccount
{
public event Action<UplinkAccount> BalanceChanged;
public event Action<UplinkAccount>? BalanceChanged;
public EntityUid AccountHolder;
private int _balance;
[ViewVariables]
@@ -148,7 +149,6 @@ namespace Content.Shared.GameObjects.Components.PDA
_balance = newBalance;
BalanceChanged?.Invoke(this);
return true;
}
}
@@ -185,7 +185,7 @@ namespace Content.Shared.GameObjects.Components.PDA
ItemId = itemId;
}
public bool Equals(UplinkListingData other)
public bool Equals(UplinkListingData? other)
{
if (other == null)
{