Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -1,3 +1,4 @@
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#nullable enable
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using System;
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using System.Threading;
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using Content.Shared.Alert;
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@@ -40,7 +41,7 @@ namespace Content.Shared.GameObjects.Components.Mobs
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protected float KnockdownTimer;
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protected float SlowdownTimer;
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private string _stunAlertId;
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private string _stunAlertId = string.Empty;
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protected CancellationTokenSource StatusRemoveCancellation = new();
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@@ -182,7 +183,7 @@ namespace Content.Shared.GameObjects.Components.Mobs
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SlowdownTimer = seconds;
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LastStun = _gameTiming.CurTime;
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if (Owner.TryGetComponent(out MovementSpeedModifierComponent movement))
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if (Owner.TryGetComponent(out MovementSpeedModifierComponent? movement))
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movement.RefreshMovementSpeedModifiers();
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SetAlert();
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@@ -191,7 +192,7 @@ namespace Content.Shared.GameObjects.Components.Mobs
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private void SetAlert()
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{
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if (!Owner.TryGetComponent(out SharedAlertsComponent status))
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if (!Owner.TryGetComponent(out SharedAlertsComponent? status))
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{
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return;
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}
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