Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -1,4 +1,5 @@
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using System;
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#nullable enable
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using System;
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using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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@@ -37,10 +38,10 @@ namespace Content.Shared.GameObjects.Components.Disposal
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public readonly bool Engaged;
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public readonly string Tag;
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public readonly List<string> Tags;
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public readonly string Target;
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public readonly string? Target;
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public DisposalMailingUnitBoundUserInterfaceState(string unitName, string unitState, float pressure, bool powered,
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bool engaged, string tag, List<string> tags, string target)
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bool engaged, string tag, List<string> tags, string? target)
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{
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UnitName = unitName;
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UnitState = unitState;
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@@ -57,7 +58,7 @@ namespace Content.Shared.GameObjects.Components.Disposal
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return new DisposalMailingUnitBoundUserInterfaceState(UnitName, UnitState, Pressure, Powered, Engaged, Tag, (List<string>)Tags.Clone(), Target);
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}
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public bool Equals(DisposalMailingUnitBoundUserInterfaceState other)
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public bool Equals(DisposalMailingUnitBoundUserInterfaceState? other)
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{
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if (other is null) return false;
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if (ReferenceEquals(this, other)) return true;
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@@ -91,9 +92,9 @@ namespace Content.Shared.GameObjects.Components.Disposal
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[Serializable, NetSerializable]
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public class UiTargetUpdateMessage : BoundUserInterfaceMessage
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{
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public readonly string Target;
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public readonly string? Target;
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public UiTargetUpdateMessage(string target)
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public UiTargetUpdateMessage(string? target)
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{
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Target = target;
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}
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