Remove all but 1 IsIncapacitated (#10661)

This commit is contained in:
metalgearsloth
2022-08-25 23:56:56 +10:00
committed by GitHub
parent 1e9e93a33c
commit 9b84c1a9fd
7 changed files with 69 additions and 50 deletions

View File

@@ -1,5 +1,5 @@
using Content.Client.Pointing.Components;
using Content.Shared.MobState.Components;
using Content.Shared.MobState.EntitySystems;
using Content.Shared.Pointing;
using Content.Shared.Verbs;
using Robust.Client.GameObjects;
@@ -7,8 +7,10 @@ using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
namespace Content.Client.Pointing;
internal sealed class PointingSystem : EntitySystem
public sealed class PointingSystem : EntitySystem
{
[Dependency] private readonly SharedMobStateSystem _mobState = default!;
public override void Initialize()
{
base.Initialize();
@@ -33,7 +35,7 @@ internal sealed class PointingSystem : EntitySystem
// Can the user point? Checking mob state directly instead of some action blocker, as many action blockers are blocked for
// ghosts and there is no obvious choice for pointing (unless ghosts CanEmote?).
if (TryComp(args.User, out MobStateComponent? mob) && mob.IsIncapacitated())
if (_mobState.IsIncapacitated(args.User))
return;
// We won't check in range or visibility, as this verb is currently only executable via the context menu,

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@@ -9,6 +9,7 @@ using Content.Shared.Body.Components;
using Content.Shared.Damage;
using Content.Shared.Database;
using Content.Shared.MobState.Components;
using Content.Shared.MobState.EntitySystems;
using JetBrains.Annotations;
using Robust.Shared.Player;
using Robust.Shared.Timing;
@@ -18,14 +19,15 @@ namespace Content.Server.Body.Systems
[UsedImplicitly]
public sealed class RespiratorSystem : EntitySystem
{
[Dependency] private readonly DamageableSystem _damageableSys = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly BodySystem _bodySystem = default!;
[Dependency] private readonly LungSystem _lungSystem = default!;
[Dependency] private readonly AtmosphereSystem _atmosSys = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
[Dependency] private readonly AtmosphereSystem _atmosSys = default!;
[Dependency] private readonly BodySystem _bodySystem = default!;
[Dependency] private readonly DamageableSystem _damageableSys = default!;
[Dependency] private readonly LungSystem _lungSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SharedMobStateSystem _mobState = default!;
public override void Initialize()
{
@@ -44,8 +46,8 @@ namespace Content.Server.Body.Systems
EntityManager.EntityQuery<RespiratorComponent, SharedBodyComponent>())
{
var uid = respirator.Owner;
if (!EntityManager.TryGetComponent<MobStateComponent>(uid, out var state) ||
state.IsDead())
if (_mobState.IsDead(uid))
{
continue;
}
@@ -57,7 +59,7 @@ namespace Content.Server.Body.Systems
respirator.AccumulatedFrametime -= respirator.CycleDelay;
UpdateSaturation(respirator.Owner, -respirator.CycleDelay, respirator);
if (!state.IsIncapacitated()) // cannot breathe in crit.
if (!_mobState.IsIncapacitated(uid)) // cannot breathe in crit.
{
switch (respirator.Status)
{
@@ -100,10 +102,11 @@ namespace Content.Server.Body.Systems
var ev = new InhaleLocationEvent();
RaiseLocalEvent(uid, ev, false);
ev.Gas ??= _atmosSys.GetContainingMixture(uid, false, true);
if (ev.Gas == null)
{
ev.Gas = _atmosSys.GetContainingMixture(uid, false, true);
if (ev.Gas == null) return;
return;
}
var ratio = (Atmospherics.BreathVolume / ev.Gas.Volume);

View File

@@ -69,13 +69,14 @@ public sealed partial class ChemistrySystem
}
else if (component.ToggleState == SharedInjectorComponent.InjectorToggleMode.Draw)
{
/// Draw from a bloodstream, if the target has that
// Draw from a bloodstream, if the target has that
if (TryComp<BloodstreamComponent>(target, out var stream))
{
TryDraw(component, target, stream.BloodSolution, user, stream);
return;
}
/// Draw from an object (food, beaker, etc)
// Draw from an object (food, beaker, etc)
if (_solutions.TryGetDrawableSolution(target, out var drawableSolution))
{
TryDraw(component, target, drawableSolution, user);
@@ -111,7 +112,8 @@ public sealed partial class ChemistrySystem
private void OnInjectorAfterInteract(EntityUid uid, InjectorComponent component, AfterInteractEvent args)
{
if (args.Handled || !args.CanReach) return;
if (args.Handled || !args.CanReach)
return;
if (component.CancelToken != null)
{
@@ -146,7 +148,8 @@ public sealed partial class ChemistrySystem
private void OnInjectorUse(EntityUid uid, InjectorComponent component, UseInHandEvent args)
{
if (args.Handled) return;
if (args.Handled)
return;
Toggle(component, args.User);
args.Handled = true;
@@ -200,11 +203,11 @@ public sealed partial class ChemistrySystem
("user", userName)), user, Filter.Entities(target));
// Check if the target is incapacitated or in combat mode and modify time accordingly.
if (TryComp<MobStateComponent>(target, out var mobState) && mobState.IsIncapacitated())
if (_mobState.IsIncapacitated(target))
{
actualDelay /= 2;
}
else if (TryComp<CombatModeComponent>(target, out var combat) && combat.IsInCombatMode)
else if (_combat.IsInCombatMode(target))
{
// Slightly increase the delay when the target is in combat mode. Helps prevents cheese injections in
// combat with fast syringes & lag.

View File

@@ -2,6 +2,8 @@ using Content.Server.Administration.Logs;
using Content.Server.Body.Systems;
using Content.Server.DoAfter;
using Content.Server.Popups;
using Content.Shared.CombatMode;
using Content.Shared.MobState.EntitySystems;
namespace Content.Server.Chemistry.EntitySystems;
@@ -11,6 +13,8 @@ public sealed partial class ChemistrySystem : EntitySystem
[Dependency] private readonly BloodstreamSystem _blood = default!;
[Dependency] private readonly DoAfterSystem _doAfter = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly SharedMobStateSystem _mobState = default!;
[Dependency] private readonly SharedCombatModeSystem _combat = default!;
[Dependency] private readonly SolutionContainerSystem _solutions = default!;
public override void Initialize()

View File

@@ -3,21 +3,22 @@ using Content.Server.Hands.Components;
using Content.Shared.ActionBlocker;
using Content.Shared.Cuffs;
using Content.Shared.Hands;
using Content.Shared.MobState.Components;
using Content.Shared.Popups;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Shared.Player;
using Content.Shared.Interaction;
using Robust.Shared.Audio;
using Content.Shared.MobState.EntitySystems;
namespace Content.Server.Cuffs
{
[UsedImplicitly]
public sealed class CuffableSystem : SharedCuffableSystem
{
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedMobStateSystem _mobState = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
public override void Initialize()
{
@@ -41,9 +42,11 @@ namespace Content.Server.Cuffs
if (args.User != args.Target && !args.CanInteract)
return;
Verb verb = new();
verb.Act = () => component.TryUncuff(args.User);
verb.Text = Loc.GetString("uncuff-verb-get-data-text");
Verb verb = new()
{
Act = () => component.TryUncuff(args.User),
Text = Loc.GetString("uncuff-verb-get-data-text")
};
//TODO VERB ICON add uncuffing symbol? may re-use the alert symbol showing that you are currently cuffed?
args.Verbs.Add(verb);
}
@@ -61,39 +64,39 @@ namespace Content.Server.Cuffs
if (component.Broken)
{
args.User.PopupMessage(Loc.GetString("handcuff-component-cuffs-broken-error"));
_popup.PopupEntity(Loc.GetString("handcuff-component-cuffs-broken-error"), args.User, Filter.Entities(args.User));
return;
}
if (!EntityManager.TryGetComponent<HandsComponent?>(target, out var hands))
{
args.User.PopupMessage(Loc.GetString("handcuff-component-target-has-no-hands-error",("targetName", args.Target)));
_popup.PopupEntity(Loc.GetString("handcuff-component-target-has-no-hands-error",("targetName", args.Target)), args.User, Filter.Entities(args.User));
return;
}
if (cuffed.CuffedHandCount >= hands.Count)
{
args.User.PopupMessage(Loc.GetString("handcuff-component-target-has-no-free-hands-error",("targetName", args.Target)));
_popup.PopupEntity(Loc.GetString("handcuff-component-target-has-no-free-hands-error",("targetName", args.Target)), args.User, Filter.Entities(args.User));
return;
}
if (!args.CanReach)
{
args.User.PopupMessage(Loc.GetString("handcuff-component-too-far-away-error"));
_popup.PopupEntity(Loc.GetString("handcuff-component-too-far-away-error"), args.User, Filter.Entities(args.User));
return;
}
if (args.Target == args.User)
{
args.User.PopupMessage(Loc.GetString("handcuff-component-target-self"));
_popup.PopupEntity(Loc.GetString("handcuff-component-target-self"), args.User, Filter.Entities(args.User));
}
else
{
args.User.PopupMessage(Loc.GetString("handcuff-component-start-cuffing-target-message",("targetName", args.Target)));
args.User.PopupMessage(target, Loc.GetString("handcuff-component-start-cuffing-by-other-message",("otherName", args.User)));
_popup.PopupEntity(Loc.GetString("handcuff-component-start-cuffing-target-message",("targetName", args.Target)), args.User, Filter.Entities(args.User));
_popup.PopupEntity(Loc.GetString("handcuff-component-start-cuffing-by-other-message",("otherName", args.User)), target, Filter.Entities(args.User));
}
SoundSystem.Play(component.StartCuffSound.GetSound(), Filter.Pvs(uid), uid);
_audio.PlayPvs(component.StartCuffSound, uid);
component.TryUpdateCuff(args.User, target, cuffed);
args.Handled = true;
@@ -116,14 +119,10 @@ namespace Content.Server.Cuffs
if (args.User == args.Target)
{
// This UncuffAttemptEvent check should probably be In MobStateSystem, not here?
if (EntityManager.TryGetComponent<MobStateComponent?>(args.User, out var state))
{
// Manually check this.
if (state.IsIncapacitated())
if (_mobState.IsIncapacitated(args.User))
{
args.Cancel();
}
}
else
{
// TODO Find a way for cuffable to check ActionBlockerSystem.CanInteract() without blocking itself
@@ -139,7 +138,7 @@ namespace Content.Server.Cuffs
}
if (args.Cancelled)
{
_popupSystem.PopupEntity(Loc.GetString("cuffable-component-cannot-interact-message"), args.Target, Filter.Entities(args.User));
_popup.PopupEntity(Loc.GetString("cuffable-component-cannot-interact-message"), args.Target, Filter.Entities(args.User));
}
}
@@ -151,7 +150,10 @@ namespace Content.Server.Cuffs
var owner = message.Sender;
if (!EntityManager.TryGetComponent(owner, out CuffableComponent? cuffable) ||
!cuffable.Initialized) return;
!cuffable.Initialized)
{
return;
}
var dirty = false;
var handCount = EntityManager.GetComponentOrNull<HandsComponent>(owner)?.Count ?? 0;

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@@ -8,7 +8,7 @@ using Content.Shared.IdentityManagement;
using Content.Shared.Input;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.MobState.Components;
using Content.Shared.MobState.EntitySystems;
using Content.Shared.Pointing;
using Content.Shared.Popups;
using JetBrains.Annotations;
@@ -31,6 +31,8 @@ namespace Content.Server.Pointing.EntitySystems
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly RotateToFaceSystem _rotateToFaceSystem = default!;
[Dependency] private readonly SharedMobStateSystem _mobState = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly VisibilitySystem _visibilitySystem = default!;
private static readonly TimeSpan PointDelay = TimeSpan.FromSeconds(0.5f);
@@ -70,7 +72,7 @@ namespace Content.Server.Pointing.EntitySystems
? viewerPointedAtMessage
: viewerMessage;
source.PopupMessage(viewerEntity, message);
_popup.PopupEntity(message, source, Filter.Entities(viewerEntity));
}
}
@@ -108,7 +110,7 @@ namespace Content.Server.Pointing.EntitySystems
// Checking mob state directly instead of some action blocker, as many action blockers are blocked for
// ghosts and there is no obvious choice for pointing.
if (TryComp(player, out MobStateComponent? mob) && mob.IsIncapacitated())
if (_mobState.IsIncapacitated(player))
{
return false;
}
@@ -120,7 +122,7 @@ namespace Content.Server.Pointing.EntitySystems
if (!InRange(player, coords))
{
player.PopupMessage(Loc.GetString("pointing-system-try-point-cannot-reach"));
_popup.PopupEntity(Loc.GetString("pointing-system-try-point-cannot-reach"), player, Filter.Entities(player));
return false;
}

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@@ -3,6 +3,7 @@ using Content.Shared.Buckle.Components;
using Content.Shared.Rotatable;
using JetBrains.Annotations;
using Content.Shared.MobState.Components;
using Content.Shared.MobState.EntitySystems;
namespace Content.Shared.Interaction
{
@@ -16,6 +17,8 @@ namespace Content.Shared.Interaction
public sealed class RotateToFaceSystem : EntitySystem
{
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
[Dependency] private readonly SharedMobStateSystem _mobState = default!;
public bool TryFaceCoordinates(EntityUid user, Vector2 coordinates)
{
var diff = coordinates - EntityManager.GetComponent<TransformComponent>(user).MapPosition.Position;
@@ -27,9 +30,9 @@ namespace Content.Shared.Interaction
public bool TryFaceAngle(EntityUid user, Angle diffAngle)
{
if (_actionBlockerSystem.CanChangeDirection(user) && TryComp(user, out MobStateComponent? mob) && !mob.IsIncapacitated())
if (_actionBlockerSystem.CanChangeDirection(user) && !_mobState.IsIncapacitated(user))
{
EntityManager.GetComponent<TransformComponent>(user).WorldRotation = diffAngle;
Transform(user).WorldRotation = diffAngle;
return true;
}
else
@@ -40,13 +43,13 @@ namespace Content.Shared.Interaction
if (suid != null)
{
// We're buckled to another object. Is that object rotatable?
if (EntityManager.TryGetComponent<RotatableComponent>(suid.Value!, out var rotatable) && rotatable.RotateWhileAnchored)
if (EntityManager.TryGetComponent<RotatableComponent>(suid.Value, out var rotatable) && rotatable.RotateWhileAnchored)
{
// Note the assumption that even if unanchored, user can only do spinnychair with an "independent wheel".
// (Since the user being buckled to it holds it down with their weight.)
// This is logically equivalent to RotateWhileAnchored.
// Barstools and office chairs have independent wheels, while regular chairs don't.
EntityManager.GetComponent<TransformComponent>(rotatable.Owner).WorldRotation = diffAngle;
Transform(rotatable.Owner).WorldRotation = diffAngle;
return true;
}
}