Remove all but 1 IsIncapacitated (#10661)
This commit is contained in:
@@ -1,5 +1,5 @@
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using Content.Client.Pointing.Components;
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using Content.Client.Pointing.Components;
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using Content.Shared.MobState.Components;
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using Content.Shared.MobState.EntitySystems;
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using Content.Shared.Pointing;
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using Content.Shared.Pointing;
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using Content.Shared.Verbs;
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using Content.Shared.Verbs;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects;
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@@ -7,8 +7,10 @@ using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
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namespace Content.Client.Pointing;
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namespace Content.Client.Pointing;
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internal sealed class PointingSystem : EntitySystem
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public sealed class PointingSystem : EntitySystem
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{
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{
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[Dependency] private readonly SharedMobStateSystem _mobState = default!;
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public override void Initialize()
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public override void Initialize()
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{
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{
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base.Initialize();
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base.Initialize();
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@@ -33,7 +35,7 @@ internal sealed class PointingSystem : EntitySystem
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// Can the user point? Checking mob state directly instead of some action blocker, as many action blockers are blocked for
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// Can the user point? Checking mob state directly instead of some action blocker, as many action blockers are blocked for
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// ghosts and there is no obvious choice for pointing (unless ghosts CanEmote?).
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// ghosts and there is no obvious choice for pointing (unless ghosts CanEmote?).
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if (TryComp(args.User, out MobStateComponent? mob) && mob.IsIncapacitated())
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if (_mobState.IsIncapacitated(args.User))
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return;
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return;
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// We won't check in range or visibility, as this verb is currently only executable via the context menu,
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// We won't check in range or visibility, as this verb is currently only executable via the context menu,
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@@ -9,6 +9,7 @@ using Content.Shared.Body.Components;
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using Content.Shared.Damage;
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using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.Database;
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using Content.Shared.MobState.Components;
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using Content.Shared.MobState.Components;
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using Content.Shared.MobState.EntitySystems;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Shared.Player;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using Robust.Shared.Timing;
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@@ -18,14 +19,15 @@ namespace Content.Server.Body.Systems
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[UsedImplicitly]
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[UsedImplicitly]
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public sealed class RespiratorSystem : EntitySystem
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public sealed class RespiratorSystem : EntitySystem
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{
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{
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[Dependency] private readonly DamageableSystem _damageableSys = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly BodySystem _bodySystem = default!;
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[Dependency] private readonly LungSystem _lungSystem = default!;
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[Dependency] private readonly AtmosphereSystem _atmosSys = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly AlertsSystem _alertsSystem = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly AlertsSystem _alertsSystem = default!;
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[Dependency] private readonly AtmosphereSystem _atmosSys = default!;
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[Dependency] private readonly BodySystem _bodySystem = default!;
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[Dependency] private readonly DamageableSystem _damageableSys = default!;
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[Dependency] private readonly LungSystem _lungSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedMobStateSystem _mobState = default!;
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public override void Initialize()
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public override void Initialize()
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{
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{
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@@ -44,8 +46,8 @@ namespace Content.Server.Body.Systems
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EntityManager.EntityQuery<RespiratorComponent, SharedBodyComponent>())
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EntityManager.EntityQuery<RespiratorComponent, SharedBodyComponent>())
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{
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{
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var uid = respirator.Owner;
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var uid = respirator.Owner;
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if (!EntityManager.TryGetComponent<MobStateComponent>(uid, out var state) ||
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state.IsDead())
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if (_mobState.IsDead(uid))
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{
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{
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continue;
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continue;
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}
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}
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@@ -57,7 +59,7 @@ namespace Content.Server.Body.Systems
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respirator.AccumulatedFrametime -= respirator.CycleDelay;
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respirator.AccumulatedFrametime -= respirator.CycleDelay;
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UpdateSaturation(respirator.Owner, -respirator.CycleDelay, respirator);
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UpdateSaturation(respirator.Owner, -respirator.CycleDelay, respirator);
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if (!state.IsIncapacitated()) // cannot breathe in crit.
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if (!_mobState.IsIncapacitated(uid)) // cannot breathe in crit.
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{
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{
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switch (respirator.Status)
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switch (respirator.Status)
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{
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{
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@@ -100,10 +102,11 @@ namespace Content.Server.Body.Systems
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var ev = new InhaleLocationEvent();
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var ev = new InhaleLocationEvent();
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RaiseLocalEvent(uid, ev, false);
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RaiseLocalEvent(uid, ev, false);
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ev.Gas ??= _atmosSys.GetContainingMixture(uid, false, true);
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if (ev.Gas == null)
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if (ev.Gas == null)
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{
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{
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ev.Gas = _atmosSys.GetContainingMixture(uid, false, true);
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return;
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if (ev.Gas == null) return;
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}
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}
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var ratio = (Atmospherics.BreathVolume / ev.Gas.Volume);
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var ratio = (Atmospherics.BreathVolume / ev.Gas.Volume);
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@@ -69,13 +69,14 @@ public sealed partial class ChemistrySystem
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}
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}
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else if (component.ToggleState == SharedInjectorComponent.InjectorToggleMode.Draw)
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else if (component.ToggleState == SharedInjectorComponent.InjectorToggleMode.Draw)
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{
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{
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/// Draw from a bloodstream, if the target has that
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// Draw from a bloodstream, if the target has that
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if (TryComp<BloodstreamComponent>(target, out var stream))
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if (TryComp<BloodstreamComponent>(target, out var stream))
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{
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{
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TryDraw(component, target, stream.BloodSolution, user, stream);
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TryDraw(component, target, stream.BloodSolution, user, stream);
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return;
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return;
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}
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}
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/// Draw from an object (food, beaker, etc)
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// Draw from an object (food, beaker, etc)
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if (_solutions.TryGetDrawableSolution(target, out var drawableSolution))
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if (_solutions.TryGetDrawableSolution(target, out var drawableSolution))
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{
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{
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TryDraw(component, target, drawableSolution, user);
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TryDraw(component, target, drawableSolution, user);
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@@ -111,7 +112,8 @@ public sealed partial class ChemistrySystem
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private void OnInjectorAfterInteract(EntityUid uid, InjectorComponent component, AfterInteractEvent args)
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private void OnInjectorAfterInteract(EntityUid uid, InjectorComponent component, AfterInteractEvent args)
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{
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{
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if (args.Handled || !args.CanReach) return;
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if (args.Handled || !args.CanReach)
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return;
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if (component.CancelToken != null)
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if (component.CancelToken != null)
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{
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{
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@@ -146,7 +148,8 @@ public sealed partial class ChemistrySystem
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private void OnInjectorUse(EntityUid uid, InjectorComponent component, UseInHandEvent args)
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private void OnInjectorUse(EntityUid uid, InjectorComponent component, UseInHandEvent args)
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{
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{
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if (args.Handled) return;
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if (args.Handled)
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return;
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Toggle(component, args.User);
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Toggle(component, args.User);
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args.Handled = true;
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args.Handled = true;
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@@ -200,11 +203,11 @@ public sealed partial class ChemistrySystem
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("user", userName)), user, Filter.Entities(target));
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("user", userName)), user, Filter.Entities(target));
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// Check if the target is incapacitated or in combat mode and modify time accordingly.
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// Check if the target is incapacitated or in combat mode and modify time accordingly.
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if (TryComp<MobStateComponent>(target, out var mobState) && mobState.IsIncapacitated())
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if (_mobState.IsIncapacitated(target))
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{
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{
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actualDelay /= 2;
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actualDelay /= 2;
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}
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}
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else if (TryComp<CombatModeComponent>(target, out var combat) && combat.IsInCombatMode)
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else if (_combat.IsInCombatMode(target))
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{
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{
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// Slightly increase the delay when the target is in combat mode. Helps prevents cheese injections in
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// Slightly increase the delay when the target is in combat mode. Helps prevents cheese injections in
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// combat with fast syringes & lag.
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// combat with fast syringes & lag.
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@@ -2,6 +2,8 @@ using Content.Server.Administration.Logs;
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using Content.Server.Body.Systems;
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using Content.Server.Body.Systems;
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using Content.Server.DoAfter;
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using Content.Server.DoAfter;
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using Content.Server.Popups;
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using Content.Server.Popups;
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using Content.Shared.CombatMode;
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using Content.Shared.MobState.EntitySystems;
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namespace Content.Server.Chemistry.EntitySystems;
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namespace Content.Server.Chemistry.EntitySystems;
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@@ -11,6 +13,8 @@ public sealed partial class ChemistrySystem : EntitySystem
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[Dependency] private readonly BloodstreamSystem _blood = default!;
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[Dependency] private readonly BloodstreamSystem _blood = default!;
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[Dependency] private readonly DoAfterSystem _doAfter = default!;
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[Dependency] private readonly DoAfterSystem _doAfter = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly SharedMobStateSystem _mobState = default!;
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[Dependency] private readonly SharedCombatModeSystem _combat = default!;
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[Dependency] private readonly SolutionContainerSystem _solutions = default!;
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[Dependency] private readonly SolutionContainerSystem _solutions = default!;
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public override void Initialize()
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public override void Initialize()
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@@ -3,21 +3,22 @@ using Content.Server.Hands.Components;
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using Content.Shared.ActionBlocker;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Cuffs;
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using Content.Shared.Cuffs;
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using Content.Shared.Hands;
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using Content.Shared.Hands;
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using Content.Shared.MobState.Components;
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using Content.Shared.Popups;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Shared.Player;
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using Robust.Shared.Player;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction;
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using Robust.Shared.Audio;
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using Content.Shared.MobState.EntitySystems;
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namespace Content.Server.Cuffs
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namespace Content.Server.Cuffs
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{
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{
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[UsedImplicitly]
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[UsedImplicitly]
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public sealed class CuffableSystem : SharedCuffableSystem
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public sealed class CuffableSystem : SharedCuffableSystem
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{
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{
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedMobStateSystem _mobState = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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public override void Initialize()
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public override void Initialize()
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{
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{
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@@ -41,9 +42,11 @@ namespace Content.Server.Cuffs
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if (args.User != args.Target && !args.CanInteract)
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if (args.User != args.Target && !args.CanInteract)
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return;
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return;
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Verb verb = new();
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Verb verb = new()
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verb.Act = () => component.TryUncuff(args.User);
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{
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verb.Text = Loc.GetString("uncuff-verb-get-data-text");
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Act = () => component.TryUncuff(args.User),
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Text = Loc.GetString("uncuff-verb-get-data-text")
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};
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//TODO VERB ICON add uncuffing symbol? may re-use the alert symbol showing that you are currently cuffed?
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//TODO VERB ICON add uncuffing symbol? may re-use the alert symbol showing that you are currently cuffed?
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args.Verbs.Add(verb);
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args.Verbs.Add(verb);
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}
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}
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@@ -61,39 +64,39 @@ namespace Content.Server.Cuffs
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if (component.Broken)
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if (component.Broken)
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{
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{
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args.User.PopupMessage(Loc.GetString("handcuff-component-cuffs-broken-error"));
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_popup.PopupEntity(Loc.GetString("handcuff-component-cuffs-broken-error"), args.User, Filter.Entities(args.User));
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return;
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return;
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}
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}
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if (!EntityManager.TryGetComponent<HandsComponent?>(target, out var hands))
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if (!EntityManager.TryGetComponent<HandsComponent?>(target, out var hands))
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{
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{
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args.User.PopupMessage(Loc.GetString("handcuff-component-target-has-no-hands-error",("targetName", args.Target)));
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_popup.PopupEntity(Loc.GetString("handcuff-component-target-has-no-hands-error",("targetName", args.Target)), args.User, Filter.Entities(args.User));
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return;
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return;
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}
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}
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if (cuffed.CuffedHandCount >= hands.Count)
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if (cuffed.CuffedHandCount >= hands.Count)
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{
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{
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args.User.PopupMessage(Loc.GetString("handcuff-component-target-has-no-free-hands-error",("targetName", args.Target)));
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_popup.PopupEntity(Loc.GetString("handcuff-component-target-has-no-free-hands-error",("targetName", args.Target)), args.User, Filter.Entities(args.User));
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return;
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return;
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}
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}
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if (!args.CanReach)
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if (!args.CanReach)
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{
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{
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args.User.PopupMessage(Loc.GetString("handcuff-component-too-far-away-error"));
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_popup.PopupEntity(Loc.GetString("handcuff-component-too-far-away-error"), args.User, Filter.Entities(args.User));
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return;
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return;
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}
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}
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if (args.Target == args.User)
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if (args.Target == args.User)
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{
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{
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args.User.PopupMessage(Loc.GetString("handcuff-component-target-self"));
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_popup.PopupEntity(Loc.GetString("handcuff-component-target-self"), args.User, Filter.Entities(args.User));
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}
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}
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else
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else
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{
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{
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args.User.PopupMessage(Loc.GetString("handcuff-component-start-cuffing-target-message",("targetName", args.Target)));
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_popup.PopupEntity(Loc.GetString("handcuff-component-start-cuffing-target-message",("targetName", args.Target)), args.User, Filter.Entities(args.User));
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args.User.PopupMessage(target, Loc.GetString("handcuff-component-start-cuffing-by-other-message",("otherName", args.User)));
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_popup.PopupEntity(Loc.GetString("handcuff-component-start-cuffing-by-other-message",("otherName", args.User)), target, Filter.Entities(args.User));
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}
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}
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SoundSystem.Play(component.StartCuffSound.GetSound(), Filter.Pvs(uid), uid);
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_audio.PlayPvs(component.StartCuffSound, uid);
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component.TryUpdateCuff(args.User, target, cuffed);
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component.TryUpdateCuff(args.User, target, cuffed);
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args.Handled = true;
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args.Handled = true;
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@@ -116,13 +119,9 @@ namespace Content.Server.Cuffs
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if (args.User == args.Target)
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if (args.User == args.Target)
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{
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{
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// This UncuffAttemptEvent check should probably be In MobStateSystem, not here?
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// This UncuffAttemptEvent check should probably be In MobStateSystem, not here?
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if (EntityManager.TryGetComponent<MobStateComponent?>(args.User, out var state))
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if (_mobState.IsIncapacitated(args.User))
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{
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{
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// Manually check this.
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args.Cancel();
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if (state.IsIncapacitated())
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{
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args.Cancel();
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}
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}
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}
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else
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else
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{
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{
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@@ -139,7 +138,7 @@ namespace Content.Server.Cuffs
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}
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}
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if (args.Cancelled)
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if (args.Cancelled)
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{
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{
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_popupSystem.PopupEntity(Loc.GetString("cuffable-component-cannot-interact-message"), args.Target, Filter.Entities(args.User));
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_popup.PopupEntity(Loc.GetString("cuffable-component-cannot-interact-message"), args.Target, Filter.Entities(args.User));
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}
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}
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}
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}
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@@ -151,7 +150,10 @@ namespace Content.Server.Cuffs
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var owner = message.Sender;
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var owner = message.Sender;
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|
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if (!EntityManager.TryGetComponent(owner, out CuffableComponent? cuffable) ||
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if (!EntityManager.TryGetComponent(owner, out CuffableComponent? cuffable) ||
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!cuffable.Initialized) return;
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!cuffable.Initialized)
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{
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return;
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}
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|
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var dirty = false;
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var dirty = false;
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var handCount = EntityManager.GetComponentOrNull<HandsComponent>(owner)?.Count ?? 0;
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var handCount = EntityManager.GetComponentOrNull<HandsComponent>(owner)?.Count ?? 0;
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@@ -8,7 +8,7 @@ using Content.Shared.IdentityManagement;
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using Content.Shared.Input;
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using Content.Shared.Input;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.MobState.Components;
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using Content.Shared.MobState.EntitySystems;
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using Content.Shared.Pointing;
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using Content.Shared.Pointing;
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using Content.Shared.Popups;
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using Content.Shared.Popups;
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using JetBrains.Annotations;
|
using JetBrains.Annotations;
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||||||
@@ -31,6 +31,8 @@ namespace Content.Server.Pointing.EntitySystems
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|||||||
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
|
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
|
||||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||||
[Dependency] private readonly RotateToFaceSystem _rotateToFaceSystem = default!;
|
[Dependency] private readonly RotateToFaceSystem _rotateToFaceSystem = default!;
|
||||||
|
[Dependency] private readonly SharedMobStateSystem _mobState = default!;
|
||||||
|
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
||||||
[Dependency] private readonly VisibilitySystem _visibilitySystem = default!;
|
[Dependency] private readonly VisibilitySystem _visibilitySystem = default!;
|
||||||
|
|
||||||
private static readonly TimeSpan PointDelay = TimeSpan.FromSeconds(0.5f);
|
private static readonly TimeSpan PointDelay = TimeSpan.FromSeconds(0.5f);
|
||||||
@@ -70,7 +72,7 @@ namespace Content.Server.Pointing.EntitySystems
|
|||||||
? viewerPointedAtMessage
|
? viewerPointedAtMessage
|
||||||
: viewerMessage;
|
: viewerMessage;
|
||||||
|
|
||||||
source.PopupMessage(viewerEntity, message);
|
_popup.PopupEntity(message, source, Filter.Entities(viewerEntity));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -108,7 +110,7 @@ namespace Content.Server.Pointing.EntitySystems
|
|||||||
|
|
||||||
// Checking mob state directly instead of some action blocker, as many action blockers are blocked for
|
// Checking mob state directly instead of some action blocker, as many action blockers are blocked for
|
||||||
// ghosts and there is no obvious choice for pointing.
|
// ghosts and there is no obvious choice for pointing.
|
||||||
if (TryComp(player, out MobStateComponent? mob) && mob.IsIncapacitated())
|
if (_mobState.IsIncapacitated(player))
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@@ -120,7 +122,7 @@ namespace Content.Server.Pointing.EntitySystems
|
|||||||
|
|
||||||
if (!InRange(player, coords))
|
if (!InRange(player, coords))
|
||||||
{
|
{
|
||||||
player.PopupMessage(Loc.GetString("pointing-system-try-point-cannot-reach"));
|
_popup.PopupEntity(Loc.GetString("pointing-system-try-point-cannot-reach"), player, Filter.Entities(player));
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ using Content.Shared.Buckle.Components;
|
|||||||
using Content.Shared.Rotatable;
|
using Content.Shared.Rotatable;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using Content.Shared.MobState.Components;
|
using Content.Shared.MobState.Components;
|
||||||
|
using Content.Shared.MobState.EntitySystems;
|
||||||
|
|
||||||
namespace Content.Shared.Interaction
|
namespace Content.Shared.Interaction
|
||||||
{
|
{
|
||||||
@@ -16,6 +17,8 @@ namespace Content.Shared.Interaction
|
|||||||
public sealed class RotateToFaceSystem : EntitySystem
|
public sealed class RotateToFaceSystem : EntitySystem
|
||||||
{
|
{
|
||||||
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
|
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
|
||||||
|
[Dependency] private readonly SharedMobStateSystem _mobState = default!;
|
||||||
|
|
||||||
public bool TryFaceCoordinates(EntityUid user, Vector2 coordinates)
|
public bool TryFaceCoordinates(EntityUid user, Vector2 coordinates)
|
||||||
{
|
{
|
||||||
var diff = coordinates - EntityManager.GetComponent<TransformComponent>(user).MapPosition.Position;
|
var diff = coordinates - EntityManager.GetComponent<TransformComponent>(user).MapPosition.Position;
|
||||||
@@ -27,9 +30,9 @@ namespace Content.Shared.Interaction
|
|||||||
|
|
||||||
public bool TryFaceAngle(EntityUid user, Angle diffAngle)
|
public bool TryFaceAngle(EntityUid user, Angle diffAngle)
|
||||||
{
|
{
|
||||||
if (_actionBlockerSystem.CanChangeDirection(user) && TryComp(user, out MobStateComponent? mob) && !mob.IsIncapacitated())
|
if (_actionBlockerSystem.CanChangeDirection(user) && !_mobState.IsIncapacitated(user))
|
||||||
{
|
{
|
||||||
EntityManager.GetComponent<TransformComponent>(user).WorldRotation = diffAngle;
|
Transform(user).WorldRotation = diffAngle;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -40,13 +43,13 @@ namespace Content.Shared.Interaction
|
|||||||
if (suid != null)
|
if (suid != null)
|
||||||
{
|
{
|
||||||
// We're buckled to another object. Is that object rotatable?
|
// We're buckled to another object. Is that object rotatable?
|
||||||
if (EntityManager.TryGetComponent<RotatableComponent>(suid.Value!, out var rotatable) && rotatable.RotateWhileAnchored)
|
if (EntityManager.TryGetComponent<RotatableComponent>(suid.Value, out var rotatable) && rotatable.RotateWhileAnchored)
|
||||||
{
|
{
|
||||||
// Note the assumption that even if unanchored, user can only do spinnychair with an "independent wheel".
|
// Note the assumption that even if unanchored, user can only do spinnychair with an "independent wheel".
|
||||||
// (Since the user being buckled to it holds it down with their weight.)
|
// (Since the user being buckled to it holds it down with their weight.)
|
||||||
// This is logically equivalent to RotateWhileAnchored.
|
// This is logically equivalent to RotateWhileAnchored.
|
||||||
// Barstools and office chairs have independent wheels, while regular chairs don't.
|
// Barstools and office chairs have independent wheels, while regular chairs don't.
|
||||||
EntityManager.GetComponent<TransformComponent>(rotatable.Owner).WorldRotation = diffAngle;
|
Transform(rotatable.Owner).WorldRotation = diffAngle;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user