Deprecate IActionBlocker in favour of cancellable events (#4193)

* Deprecate IActionBlocker in favour of cancellable events

* Bring back old speech/emoting component restrictions

* Rename action blocker listener methods

* Use Entity System public methods instead of extension methods

Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
This commit is contained in:
DrSmugleaf
2021-06-19 10:03:24 +02:00
committed by GitHub
parent e1e54e9cb1
commit 9b8185db23
98 changed files with 673 additions and 365 deletions

View File

@@ -2,6 +2,7 @@ using Content.Server.Power.Components;
using Content.Server.UserInterface;
using Content.Shared.ActionBlocker;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Notification.Managers;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
@@ -63,7 +64,7 @@ namespace Content.Server.GameObjects.Components
return; // Not powered, so this computer should probably do nothing.
}
// Can we interact?
if (!ActionBlockerSystem.CanInteract(sessionEntity))
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(sessionEntity))
{
sessionEntity.PopupMessageCursor(Loc.GetString("base-computer-ui-component-cannot-interact"));
return;