Fix anomaly shuffle particles type (#40624)

* dev it

* screw it

* Revert "screw it"

This reverts commit 5657a1d20128e630bebbaf38f4dcb4dbac28d026.

* Revert "dev it"

This reverts commit f3d7c355da17de92e43c145efbd348f8378d6146.

* slarti best

* Revert "slarti best"

This reverts commit 8de1caafb254515202aa21d2b96029a1fce24df2.

* Reapply "dev it"

This reverts commit c603940a73246f8a22a171c5559eb3f3f995e7bc.

* Reapply "screw it"

This reverts commit 468722abe7bde7e30bc3b421bc28fa90a013bd63.

* refactor: renaming +xml-doc

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
This commit is contained in:
kosticia
2025-10-02 23:00:39 +03:00
committed by GitHub
parent bf5fccbbe9
commit 9b7c87bd7e
4 changed files with 16 additions and 12 deletions

View File

@@ -126,6 +126,9 @@ public sealed partial class AnomalySystem : SharedAnomalySystem
if (_random.Prob(anomaly.Comp.Continuity))
SetBehavior(anomaly, GetRandomBehavior());
}
var ev = new AnomalyAffectedByParticleEvent(anomaly, args.OtherEntity);
RaiseLocalEvent(anomaly, ref ev);
}
/// <summary>

View File

@@ -1,9 +1,9 @@
using Content.Server.Anomaly.Components;
using Content.Shared.Anomaly.Components;
using Robust.Shared.Physics.Events;
using Robust.Shared.Random;
namespace Content.Server.Anomaly.Effects;
public sealed class ShuffleParticlesAnomalySystem : EntitySystem
{
[Dependency] private readonly AnomalySystem _anomaly = default!;
@@ -12,19 +12,16 @@ public sealed class ShuffleParticlesAnomalySystem : EntitySystem
public override void Initialize()
{
SubscribeLocalEvent<ShuffleParticlesAnomalyComponent, AnomalyPulseEvent>(OnPulse);
SubscribeLocalEvent<ShuffleParticlesAnomalyComponent, StartCollideEvent>(OnStartCollide);
SubscribeLocalEvent<ShuffleParticlesAnomalyComponent, AnomalyAffectedByParticleEvent>(OnAffectedByParticle);
}
private void OnStartCollide(Entity<ShuffleParticlesAnomalyComponent> ent, ref StartCollideEvent args)
private void OnAffectedByParticle(Entity<ShuffleParticlesAnomalyComponent> ent, ref AnomalyAffectedByParticleEvent args)
{
if (!TryComp<AnomalyComponent>(ent, out var anomaly))
return;
if (!HasComp<AnomalousParticleComponent>(args.OtherEntity))
if (!TryComp<AnomalyComponent>(ent, out var anomalyComp))
return;
if (ent.Comp.ShuffleOnParticleHit && _random.Prob(ent.Comp.Prob))
_anomaly.ShuffleParticlesEffect((ent, anomaly));
_anomaly.ShuffleParticlesEffect((args.Anomaly, anomalyComp));
}
private void OnPulse(Entity<ShuffleParticlesAnomalyComponent> ent, ref AnomalyPulseEvent args)

View File

@@ -1,7 +1,4 @@
using Content.Shared.Anomaly;
using Content.Shared.Anomaly.Components;
namespace Content.Server.Anomaly.Components;
namespace Content.Shared.Anomaly.Components;
/// <summary>
/// This is used for projectiles which affect anomalies through colliding with them.

View File

@@ -324,3 +324,10 @@ public readonly record struct AnomalyHealthChangedEvent(EntityUid Anomaly, float
/// </summary>
[ByRefEvent]
public readonly record struct AnomalyBehaviorChangedEvent(EntityUid Anomaly, ProtoId<AnomalyBehaviorPrototype>? Old, ProtoId<AnomalyBehaviorPrototype>? New);
/// <summary>
/// Event of anomaly being affected by exotic particle.
/// Is raised when particle collides with artifact.
/// </summary>
[ByRefEvent]
public record struct AnomalyAffectedByParticleEvent(EntityUid Anomaly, EntityUid Particle);