Fix wrong RSI paths in LGMs
This commit is contained in:
@@ -17,7 +17,7 @@
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allSelectors:
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allSelectors:
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- Automatic
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- Automatic
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caliber: LRifle
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caliber: LRifle
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magazineTypes:
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magazineTypes:
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- Box
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- Box
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fireRate: 8
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fireRate: 8
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minAngle: 10
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minAngle: 10
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@@ -41,7 +41,7 @@
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description: A rather traditionally made L6 SAW with a pleasantly lacquered wooden pistol grip. This one is unmarked.
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description: A rather traditionally made L6 SAW with a pleasantly lacquered wooden pistol grip. This one is unmarked.
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components:
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components:
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- type: Sprite
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- type: Sprite
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sprite: Objects/Guns/Lmgs/l6.rsi
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sprite: Objects/Guns/LMGs/l6.rsi
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layers:
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layers:
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- state: base
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- state: base
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map: ["enum.RangedBarrelVisualLayers.Base"]
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map: ["enum.RangedBarrelVisualLayers.Base"]
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@@ -76,7 +76,7 @@
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description: Kalashnikov's Machinegun, a well preserved and maintained antique weapon of war.
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description: Kalashnikov's Machinegun, a well preserved and maintained antique weapon of war.
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components:
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components:
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- type: Sprite
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- type: Sprite
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sprite: Objects/Guns/Lmgs/pk.rsi
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sprite: Objects/Guns/LMGs/pk.rsi
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layers:
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layers:
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- state: base
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- state: base
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map: ["enum.RangedBarrelVisualLayers.Base"]
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map: ["enum.RangedBarrelVisualLayers.Base"]
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