Fix wrong RSI paths in LGMs

This commit is contained in:
Víctor Aguilera Puerto
2020-06-24 16:39:59 +02:00
parent 30139f4992
commit 9b6768f352

View File

@@ -17,7 +17,7 @@
allSelectors: allSelectors:
- Automatic - Automatic
caliber: LRifle caliber: LRifle
magazineTypes: magazineTypes:
- Box - Box
fireRate: 8 fireRate: 8
minAngle: 10 minAngle: 10
@@ -41,7 +41,7 @@
description: A rather traditionally made L6 SAW with a pleasantly lacquered wooden pistol grip. This one is unmarked. description: A rather traditionally made L6 SAW with a pleasantly lacquered wooden pistol grip. This one is unmarked.
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Guns/Lmgs/l6.rsi sprite: Objects/Guns/LMGs/l6.rsi
layers: layers:
- state: base - state: base
map: ["enum.RangedBarrelVisualLayers.Base"] map: ["enum.RangedBarrelVisualLayers.Base"]
@@ -76,7 +76,7 @@
description: Kalashnikov's Machinegun, a well preserved and maintained antique weapon of war. description: Kalashnikov's Machinegun, a well preserved and maintained antique weapon of war.
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Guns/Lmgs/pk.rsi sprite: Objects/Guns/LMGs/pk.rsi
layers: layers:
- state: base - state: base
map: ["enum.RangedBarrelVisualLayers.Base"] map: ["enum.RangedBarrelVisualLayers.Base"]