Fix NPC arrival distance for nodes (#15193)
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@@ -92,7 +92,7 @@ public sealed partial class NPCSteeringSystem
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// This is to avoid popping it too early
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// This is to avoid popping it too early
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else if (steering.CurrentPath.TryPeek(out var node) && node.Data.IsFreeSpace)
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else if (steering.CurrentPath.TryPeek(out var node) && node.Data.IsFreeSpace)
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{
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{
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arrivalDistance = MathF.Min(node.Box.Width, node.Box.Height) - 0.01f;
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arrivalDistance = MathF.Min(node.Box.Width / 2f, node.Box.Height / 2f) - 0.01f;
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}
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}
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// Try getting into blocked range I guess?
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// Try getting into blocked range I guess?
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// TODO: Consider melee range or the likes.
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// TODO: Consider melee range or the likes.
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