Blast doors & shutters (#4822)
@@ -30,6 +30,9 @@ namespace Content.Client.Doors
|
||||
[DataField("animatedPanel")]
|
||||
private bool _animatedPanel = true;
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||||
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||||
[DataField("simpleVisuals")]
|
||||
private bool _simpleVisuals = false;
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||||
|
||||
/// <summary>
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||||
/// Whether the BaseUnlit layer should still be visible when the airlock
|
||||
/// is opened.
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||||
@@ -50,6 +53,8 @@ namespace Content.Client.Doors
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||||
flick.LayerKey = DoorVisualLayers.Base;
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||||
flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("closing", 0f));
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||||
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||||
if (!_simpleVisuals)
|
||||
{
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||||
var flickUnlit = new AnimationTrackSpriteFlick();
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CloseAnimation.AnimationTracks.Add(flickUnlit);
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flickUnlit.LayerKey = DoorVisualLayers.BaseUnlit;
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@@ -63,6 +68,7 @@ namespace Content.Client.Doors
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flickMaintenancePanel.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("panel_closing", 0f));
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}
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||||
}
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}
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||||
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OpenAnimation = new Animation {Length = TimeSpan.FromSeconds(_delay)};
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{
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||||
@@ -71,6 +77,8 @@ namespace Content.Client.Doors
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flick.LayerKey = DoorVisualLayers.Base;
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flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("opening", 0f));
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||||
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||||
if (!_simpleVisuals)
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{
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||||
var flickUnlit = new AnimationTrackSpriteFlick();
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OpenAnimation.AnimationTracks.Add(flickUnlit);
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flickUnlit.LayerKey = DoorVisualLayers.BaseUnlit;
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@@ -84,7 +92,10 @@ namespace Content.Client.Doors
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flickMaintenancePanel.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("panel_opening", 0f));
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}
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}
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}
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if (!_simpleVisuals)
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{
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DenyAnimation = new Animation {Length = TimeSpan.FromSeconds(_denyDelay)};
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{
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var flick = new AnimationTrackSpriteFlick();
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@@ -93,6 +104,7 @@ namespace Content.Client.Doors
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flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("deny_unlit", 0f));
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}
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}
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}
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public override void InitializeEntity(IEntity entity)
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{
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@@ -126,15 +138,18 @@ namespace Content.Client.Doors
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case DoorVisualState.Open:
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sprite.LayerSetState(DoorVisualLayers.Base, "open");
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unlitVisible = _openUnlitVisible;
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if (_openUnlitVisible)
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if (_openUnlitVisible && !_simpleVisuals)
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{
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sprite.LayerSetState(DoorVisualLayers.BaseUnlit, "open_unlit");
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}
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break;
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case DoorVisualState.Closed:
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sprite.LayerSetState(DoorVisualLayers.Base, "closed");
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if (!_simpleVisuals)
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{
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sprite.LayerSetState(DoorVisualLayers.BaseUnlit, "closed_unlit");
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sprite.LayerSetState(DoorVisualLayers.BaseBolted, "bolted_unlit");
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}
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break;
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case DoorVisualState.Opening:
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animPlayer.Play(OpenAnimation, AnimationKey);
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@@ -161,11 +176,14 @@ namespace Content.Client.Doors
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boltedVisible = true;
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}
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if (!_simpleVisuals)
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{
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sprite.LayerSetVisible(DoorVisualLayers.BaseUnlit, unlitVisible);
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sprite.LayerSetVisible(DoorVisualLayers.BaseWelded, weldedVisible);
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sprite.LayerSetVisible(DoorVisualLayers.BaseBolted, unlitVisible && boltedVisible);
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}
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}
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}
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public enum DoorVisualLayers : byte
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{
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@@ -279,7 +279,9 @@ namespace Content.Client.Entry
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"IncreaseDamageOnWield",
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"AmbientOnPowered",
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"TabletopGame",
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"LitOnPowered"
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"LitOnPowered",
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"TriggerOnSignalReceived",
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"ToggleDoorOnTrigger"
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};
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}
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}
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@@ -107,6 +107,12 @@ namespace Content.Server.Doors.Components
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[ViewVariables(VVAccess.ReadWrite)] [DataField("bumpOpen")]
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public bool BumpOpen = true;
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/// <summary>
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/// Whether the door will open when it is activated or clicked.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)] [DataField("clickOpen")]
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public bool ClickOpen = true;
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/// <summary>
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/// Whether the door starts open when it's first loaded from prototype. A door won't start open if its prototype is also welded shut.
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/// Handled in Startup().
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@@ -164,6 +170,12 @@ namespace Content.Server.Doors.Components
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[DataField("denySound")]
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public SoundSpecifier? DenySound;
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/// <summary>
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/// Should this door automatically close if its been open for too long?
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/// </summary>
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[DataField("autoClose")]
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public bool AutoClose;
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/// <summary>
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/// Default time that the door should take to pry open.
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/// </summary>
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@@ -238,6 +250,9 @@ namespace Content.Server.Doors.Components
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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if (!ClickOpen)
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return;
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DoorClickShouldActivateEvent ev = new DoorClickShouldActivateEvent(eventArgs);
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Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, ev, false);
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if (ev.Handled)
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@@ -255,9 +270,15 @@ namespace Content.Server.Doors.Components
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#region Opening
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public void TryOpen(IEntity user)
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public void TryOpen(IEntity? user=null)
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{
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if (CanOpenByEntity(user))
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if (user == null)
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{
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// a machine opened it or something, idk
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Open();
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return;
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}
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else if (CanOpenByEntity(user))
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{
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Open();
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@@ -384,9 +405,9 @@ namespace Content.Server.Doors.Components
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#region Closing
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public void TryClose(IEntity user)
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public void TryClose(IEntity? user=null)
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{
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if (!CanCloseByEntity(user))
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if (user != null && !CanCloseByEntity(user))
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{
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Deny();
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return;
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@@ -610,6 +631,9 @@ namespace Content.Server.Doors.Components
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if (State != DoorState.Open)
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return;
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if (!AutoClose)
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return;
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var autoev = new BeforeDoorAutoCloseEvent();
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Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, autoev, false);
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if (autoev.Cancelled)
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@@ -0,0 +1,10 @@
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using Robust.Shared.GameObjects;
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namespace Content.Server.Doors.Components
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{
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[RegisterComponent]
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public class ToggleDoorOnTriggerComponent : Component
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{
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public override string Name => "ToggleDoorOnTrigger";
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}
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}
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@@ -1,9 +1,11 @@
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using System;
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using Content.Server.Doors.Components;
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using Content.Server.Explosion.Components;
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using Content.Server.Flash;
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using Content.Server.Flash.Components;
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using Content.Shared.Acts;
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using Content.Shared.Audio;
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using Content.Shared.Doors;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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@@ -43,6 +45,7 @@ namespace Content.Server.Explosion
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SubscribeLocalEvent<SoundOnTriggerComponent, TriggerEvent>(HandleSoundTrigger);
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SubscribeLocalEvent<ExplodeOnTriggerComponent, TriggerEvent>(HandleExplodeTrigger);
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SubscribeLocalEvent<FlashOnTriggerComponent, TriggerEvent>(HandleFlashTrigger);
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SubscribeLocalEvent<ToggleDoorOnTriggerComponent, TriggerEvent>(HandleDoorTrigger);
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}
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#region Explosions
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@@ -89,6 +92,25 @@ namespace Content.Server.Explosion
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EntityManager.QueueDeleteEntity(uid);
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}
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private void HandleDoorTrigger(EntityUid uid, ToggleDoorOnTriggerComponent component, TriggerEvent args)
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{
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if (EntityManager.TryGetComponent<ServerDoorComponent>(uid, out var door))
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{
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switch (door.State)
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{
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case SharedDoorComponent.DoorState.Open:
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door.Close();
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break;
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case SharedDoorComponent.DoorState.Closed:
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door.Open();
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break;
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case SharedDoorComponent.DoorState.Closing:
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case SharedDoorComponent.DoorState.Opening:
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break;
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}
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}
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}
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private void HandleCollide(EntityUid uid, TriggerOnCollideComponent component, StartCollideEvent args)
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{
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Trigger(component.Owner);
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@@ -0,0 +1,10 @@
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using Robust.Shared.GameObjects;
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namespace Content.Server.MachineLinking.Components
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{
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[RegisterComponent]
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public class TriggerOnSignalReceivedComponent : Component
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{
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public override string Name => "TriggerOnSignalReceived";
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}
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}
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@@ -1,10 +1,12 @@
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using Content.Server.MachineLinking.Components;
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using Content.Server.MachineLinking.Events;
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using Content.Shared.Interaction;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.MachineLinking.System
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{
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[UsedImplicitly]
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public class SignalButtonSystem : EntitySystem
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{
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public override void Initialize()
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@@ -72,7 +72,7 @@ namespace Content.Server.MachineLinking.System
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if (!IsInRange(component, link.ReceiverComponent)) continue;
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RaiseLocalEvent(link.ReceiverComponent.Owner.Uid,
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new SignalReceivedEvent(link.Receiverport.Name, args.Value));
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new SignalReceivedEvent(link.Receiverport.Name, args.Value), false);
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}
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}
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@@ -0,0 +1,25 @@
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using Content.Server.Explosion;
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using Content.Server.MachineLinking.Components;
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using Content.Server.MachineLinking.Events;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.MachineLinking.System
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{
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public class TriggerOnSignalReceivedSystem : EntitySystem
|
||||
{
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[Dependency] private readonly TriggerSystem _trigger = default!;
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|
||||
public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<TriggerOnSignalReceivedComponent, SignalReceivedEvent>(OnSignalReceived);
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}
|
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private void OnSignalReceived(EntityUid uid, TriggerOnSignalReceivedComponent component, SignalReceivedEvent args)
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{
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_trigger.Trigger(EntityManager.GetEntity(uid));
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}
|
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}
|
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}
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BIN
Resources/Audio/Machines/blastdoor.ogg
Normal file
@@ -0,0 +1,35 @@
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- type: entity
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||||
id: BlastDoor
|
||||
parent: BaseShutter
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||||
name: blast door
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||||
description: This one says 'BLAST DONGER'.
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components:
|
||||
- type: Sprite
|
||||
netsync: false
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||||
drawdepth: Mobs # They're on the same layer as mobs, perspective.
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||||
sprite: Structures/Doors/Shutters/blastdoor.rsi
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||||
layers:
|
||||
- state: closed
|
||||
map: ["enum.DoorVisualLayers.Base"]
|
||||
- type: Door
|
||||
closeTimeOne: 0.4
|
||||
closeTimeTwo: 0.4
|
||||
openTimeOne: 0.4
|
||||
openTimeTwo: 0.4
|
||||
crushDamage:
|
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types:
|
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Blunt: 25 # yowch
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||||
- type: Occluder
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: AirlockVisualizer
|
||||
simpleVisuals: true
|
||||
animationTime: 1.0
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||||
|
||||
- type: entity
|
||||
id: BlastDoorOpen
|
||||
parent: BlastDoor
|
||||
suffix: Open
|
||||
components:
|
||||
- type: Door
|
||||
startOpen: true
|
||||
@@ -0,0 +1,136 @@
|
||||
- type: entity
|
||||
id: BaseShutter
|
||||
parent: BaseStructure
|
||||
name: shutter
|
||||
abstract: true
|
||||
description: One shudders to think about what might be behind this shutter.
|
||||
components:
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
drawdepth: Mobs # They're on the same layer as mobs, perspective.
|
||||
sprite: Structures/Doors/Shutters/shutters.rsi
|
||||
layers:
|
||||
- state: closed
|
||||
map: ["enum.DoorVisualLayers.Base"]
|
||||
- type: Physics
|
||||
fixtures:
|
||||
- shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.49,-0.49,0.49,0.49" # don't want this colliding with walls or they won't close
|
||||
mass: 100
|
||||
mask:
|
||||
- MobImpassable
|
||||
layer:
|
||||
- Opaque
|
||||
- Impassable
|
||||
- MobImpassable
|
||||
- VaultImpassable
|
||||
- SmallImpassable
|
||||
- type: Door
|
||||
board: DoorElectronics
|
||||
bumpOpen: false
|
||||
clickOpen: false
|
||||
autoClose: false
|
||||
closeTimeOne: 0.2
|
||||
closeTimeTwo: 1.2
|
||||
openTimeOne: 1.2
|
||||
openTimeTwo: 0.2
|
||||
inhibitCrush: false
|
||||
crushDamage:
|
||||
types:
|
||||
Blunt: 5 # getting shutters closed on you probably doesn't hurt that much
|
||||
openSound:
|
||||
path: /Audio/Machines/blastdoor.ogg
|
||||
closeSound:
|
||||
path: /Audio/Machines/blastdoor.ogg
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: AirlockVisualizer
|
||||
simpleVisuals: true
|
||||
animationTime: 1.4
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
- key: enum.WiresUiKey.Key
|
||||
type: WiresBoundUserInterface
|
||||
- type: Airtight
|
||||
fixVacuum: true
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Metallic
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 500
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- type: IconSmooth
|
||||
key: walls
|
||||
mode: NoSprite
|
||||
- type: SignalReceiver
|
||||
inputs:
|
||||
- name: pressed
|
||||
- type: ToggleDoorOnTrigger
|
||||
- type: TriggerOnSignalReceived
|
||||
placement:
|
||||
mode: SnapgridCenter
|
||||
|
||||
- type: entity
|
||||
id: ShuttersNormal
|
||||
parent: BaseShutter
|
||||
components:
|
||||
- type: Occluder
|
||||
|
||||
- type: entity
|
||||
id: ShuttersNormalOpen
|
||||
parent: ShuttersNormal
|
||||
suffix: Open
|
||||
components:
|
||||
- type: Door
|
||||
startOpen: true
|
||||
|
||||
- type: entity
|
||||
id: ShuttersRadiation
|
||||
parent: BaseShutter
|
||||
name: radiation shutters
|
||||
description: Why did they make these shutters radioactive?
|
||||
components:
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
drawdepth: Mobs # They're on the same layer as mobs, perspective.
|
||||
sprite: Structures/Doors/Shutters/shutters_radiation.rsi
|
||||
layers:
|
||||
- state: closed
|
||||
map: ["enum.DoorVisualLayers.Base"]
|
||||
- type: Occluder
|
||||
|
||||
- type: entity
|
||||
id: ShuttersRadiationOpen
|
||||
parent: ShuttersRadiation
|
||||
suffix: Open
|
||||
components:
|
||||
- type: Door
|
||||
startOpen: true
|
||||
|
||||
- type: entity
|
||||
id: ShuttersWindow
|
||||
parent: BaseShutter
|
||||
name: window shutters
|
||||
description: The Best (TM) place to see your friends explode!
|
||||
components:
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
drawdepth: Mobs # They're on the same layer as mobs, perspective.
|
||||
sprite: Structures/Doors/Shutters/shutters_window.rsi
|
||||
layers:
|
||||
- state: closed
|
||||
map: ["enum.DoorVisualLayers.Base"]
|
||||
|
||||
- type: entity
|
||||
id: ShuttersWindowOpen
|
||||
parent: ShuttersWindow
|
||||
suffix: Open
|
||||
components:
|
||||
- type: Door
|
||||
startOpen: true
|
||||
|
After Width: | Height: | Size: 1.3 KiB |
|
After Width: | Height: | Size: 2.1 KiB |
@@ -0,0 +1 @@
|
||||
{"name":1,"size":{"x":32,"y":32},"states":[{"name":"closing","directions":1,"delays":[[0.1,0.1,0.1,0.1,0.1,0.1,0.1,0.4]]},{"name":"opening","directions":1,"delays":[[0.1,0.1,0.1,0.1,0.1,0.1,0.1,0.4]]},{"name":"open","directions":1},{"name":"closed","directions":1}],"license":"CC-BY-SA-3.0","copyright":"Tgstation at 97b4295aca9f31a750456e40730d05b5837e39fc","version":1}
|
||||
|
After Width: | Height: | Size: 268 B |
|
After Width: | Height: | Size: 2.0 KiB |
|
After Width: | Height: | Size: 552 B |
|
After Width: | Height: | Size: 2.1 KiB |
@@ -0,0 +1 @@
|
||||
{"name":1,"size":{"x":32,"y":32},"states":[{"name":"closing","directions":1,"delays":[[0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05]]},{"name":"opening","directions":1,"delays":[[0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05]]},{"name":"open","directions":1},{"name":"closed","directions":1}],"license":"CC-BY-SA-3.0","copyright":"Tgstation at 97b0.05295aca9f31a7500.0556e0.050730d05b5837e39fc","version":1}
|
||||
|
After Width: | Height: | Size: 278 B |
|
After Width: | Height: | Size: 2.2 KiB |
|
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