Content audio (#20862)
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@@ -1,10 +1,12 @@
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using Content.Shared.Physics;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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namespace Content.Shared.Audio;
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public abstract class SharedContentAudioSystem : EntitySystem
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{
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] protected readonly SharedAudioSystem Audio = default!;
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/// <summary>
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/// Standard variation to use for sounds.
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@@ -14,6 +16,6 @@ public abstract class SharedContentAudioSystem : EntitySystem
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public override void Initialize()
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{
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base.Initialize();
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_audio.OcclusionCollisionMask = (int) CollisionGroup.Impassable;
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Audio.OcclusionCollisionMask = (int) CollisionGroup.Impassable;
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}
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}
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