Content audio (#20862)

This commit is contained in:
metalgearsloth
2023-10-29 14:58:23 +11:00
committed by GitHub
parent cd280eef6b
commit 9b1b3e03ed
326 changed files with 890 additions and 436 deletions

View File

@@ -4,6 +4,7 @@ using Content.Shared.Light.Components;
using Content.Shared.Throwing;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Player;
namespace Content.Server.Light.EntitySystems
@@ -11,6 +12,7 @@ namespace Content.Server.Light.EntitySystems
public sealed class LightBulbSystem : EntitySystem
{
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
public override void Initialize()
{
@@ -68,7 +70,7 @@ namespace Content.Server.Light.EntitySystems
if (!Resolve(uid, ref bulb))
return;
SoundSystem.Play(bulb.BreakSound.GetSound(), Filter.Pvs(uid), uid);
_audio.PlayPvs(bulb.BreakSound, uid);
}
private void UpdateAppearance(EntityUid uid, LightBulbComponent? bulb = null,