Content audio (#20862)

This commit is contained in:
metalgearsloth
2023-10-29 14:58:23 +11:00
committed by GitHub
parent cd280eef6b
commit 9b1b3e03ed
326 changed files with 890 additions and 436 deletions

View File

@@ -20,6 +20,7 @@ using Content.Shared.Throwing;
using Robust.Server.GameStates;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Configuration;
using Robust.Shared.Map;
using Robust.Shared.Physics.Components;
@@ -48,6 +49,7 @@ public sealed partial class ExplosionSystem : EntitySystem
[Dependency] private readonly IChatManager _chat = default!;
[Dependency] private readonly ThrowingSystem _throwingSystem = default!;
[Dependency] private readonly PvsOverrideSystem _pvsSys = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
private EntityQuery<TransformComponent> _transformQuery;
@@ -334,7 +336,7 @@ public sealed partial class ExplosionSystem : EntitySystem
// play sound.
var audioRange = iterationIntensity.Count * 5;
var filter = Filter.Pvs(epicenter).AddInRange(epicenter, audioRange);
SoundSystem.Play(type.Sound.GetSound(), filter, mapEntityCoords, _audioParams);
_audio.PlayStatic(type.Sound.GetSound(), filter, mapEntityCoords, true, _audioParams);
return new Explosion(this,
type,