Content audio (#20862)

This commit is contained in:
metalgearsloth
2023-10-29 14:58:23 +11:00
committed by GitHub
parent cd280eef6b
commit 9b1b3e03ed
326 changed files with 890 additions and 436 deletions

View File

@@ -1,5 +1,7 @@
using Content.Shared.CCVar;
using Robust.Client.Audio;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
@@ -14,13 +16,14 @@ namespace Content.Client.Options.UI.Tabs
public sealed partial class AudioTab : Control
{
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IClydeAudio _clydeAudio = default!;
private readonly AudioSystem _audio;
public AudioTab()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_audio = IoCManager.Resolve<IEntityManager>().System<AudioSystem>();
LobbyMusicCheckBox.Pressed = _cfg.GetCVar(CCVars.LobbyMusicEnabled);
RestartSoundsCheckBox.Pressed = _cfg.GetCVar(CCVars.RestartSoundsEnabled);
EventMusicCheckBox.Pressed = _cfg.GetCVar(CCVars.EventMusicEnabled);
@@ -79,7 +82,7 @@ namespace Content.Client.Options.UI.Tabs
private void OnMasterVolumeSliderChanged(Range range)
{
_clydeAudio.SetMasterVolume(MasterVolumeSlider.Value / 100);
_audio.SetMasterVolume(MasterVolumeSlider.Value / 100);
UpdateChanges();
}
@@ -108,7 +111,7 @@ namespace Content.Client.Options.UI.Tabs
private void OnApplyButtonPressed(BaseButton.ButtonEventArgs args)
{
_cfg.SetCVar(CVars.AudioMasterVolume, MasterVolumeSlider.Value / 100);
_cfg.SetCVar(CVars.AudioMasterVolume, LV100ToDB(MasterVolumeSlider.Value, CCVars.MasterMultiplier));
// Want the CVar updated values to have the multiplier applied
// For the UI we just display 0-100 still elsewhere
_cfg.SetCVar(CVars.MidiVolume, LV100ToDB(MidiVolumeSlider.Value, CCVars.MidiMultiplier));
@@ -132,7 +135,7 @@ namespace Content.Client.Options.UI.Tabs
private void Reset()
{
MasterVolumeSlider.Value = _cfg.GetCVar(CVars.AudioMasterVolume) * 100;
MasterVolumeSlider.Value = DBToLV100(_cfg.GetCVar(CVars.AudioMasterVolume), CCVars.MasterMultiplier);
MidiVolumeSlider.Value = DBToLV100(_cfg.GetCVar(CVars.MidiVolume), CCVars.MidiMultiplier);
AmbienceVolumeSlider.Value = DBToLV100(_cfg.GetCVar(CCVars.AmbienceVolume), CCVars.AmbienceMultiplier);
AmbientMusicVolumeSlider.Value =
@@ -150,8 +153,8 @@ namespace Content.Client.Options.UI.Tabs
// Do be sure to rename the setting though
private float DBToLV100(float db, float multiplier = 1f)
{
var weh = (float) (Math.Pow(10, db / 10) * 100 / multiplier);
return weh;
var beri = (float) (Math.Pow(10, db / 10) * 100 / multiplier);
return beri;
}
private float LV100ToDB(float lv100, float multiplier = 1f)
@@ -164,7 +167,7 @@ namespace Content.Client.Options.UI.Tabs
private void UpdateChanges()
{
var isMasterVolumeSame =
Math.Abs(MasterVolumeSlider.Value - _cfg.GetCVar(CVars.AudioMasterVolume) * 100) < 0.01f;
Math.Abs(MasterVolumeSlider.Value - DBToLV100(_cfg.GetCVar(CVars.AudioMasterVolume), CCVars.MasterMultiplier)) < 0.01f;
var isMidiVolumeSame =
Math.Abs(MidiVolumeSlider.Value - DBToLV100(_cfg.GetCVar(CVars.MidiVolume), CCVars.MidiMultiplier)) < 0.01f;
var isAmbientVolumeSame =