Corner Clothing UI (#22883)
* Corner clothing (save point) * IT WORKS. YIPPEE * the last of it * template rejigs
@@ -8,6 +8,7 @@
|
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xmlns:widgets="clr-namespace:Content.Client.UserInterface.Systems.Ghost.Widgets"
|
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xmlns:hotbar="clr-namespace:Content.Client.UserInterface.Systems.Hotbar.Widgets"
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xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
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||||
xmlns:inventory="clr-namespace:Content.Client.UserInterface.Systems.Inventory.Widgets"
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Name="DefaultHud"
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VerticalExpand="False"
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||||
VerticalAlignment="Bottom"
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@@ -25,6 +26,7 @@
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<actions:ActionsBar Name="Actions" Access="Protected" />
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</BoxContainer>
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<widgets:GhostGui Name="Ghost" Access="Protected" />
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<inventory:InventoryGui Name="Inventory" Access="Protected" />
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<hotbar:HotbarGui Name="Hotbar" Access="Protected" />
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<chat:ResizableChatBox Name="Chat" Access="Protected" />
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<alerts:AlertsUI Name="Alerts" Access="Protected" />
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@@ -18,6 +18,7 @@ public sealed partial class DefaultGameScreen : InGameScreen
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SetAnchorPreset(ViewportContainer, LayoutPreset.Wide);
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SetAnchorAndMarginPreset(TopLeft, LayoutPreset.TopLeft, margin: 10);
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SetAnchorAndMarginPreset(Ghost, LayoutPreset.BottomWide, margin: 80);
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SetAnchorAndMarginPreset(Inventory, LayoutPreset.BottomLeft, margin: 5);
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SetAnchorAndMarginPreset(Hotbar, LayoutPreset.BottomWide, margin: 5);
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SetAnchorAndMarginPreset(Chat, LayoutPreset.TopRight, margin: 10);
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SetAnchorAndMarginPreset(Alerts, LayoutPreset.TopRight, margin: 10);
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@@ -9,6 +9,7 @@
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xmlns:widgets="clr-namespace:Content.Client.UserInterface.Systems.Ghost.Widgets"
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xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
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xmlns:graphics="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
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xmlns:inventory="clr-namespace:Content.Client.UserInterface.Systems.Inventory.Widgets"
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Name="SeparatedChatHud"
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VerticalExpand="False"
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VerticalAlignment="Bottom"
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@@ -17,6 +18,7 @@
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<LayoutContainer Name="ViewportContainer" HorizontalExpand="True" VerticalExpand="True">
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<controls:MainViewport Name="MainViewport"/>
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<widgets:GhostGui Name="Ghost" Access="Protected" />
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<inventory:InventoryGui Name="Inventory" Access="Protected"/>
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<hotbar:HotbarGui Name="Hotbar" Access="Protected"/>
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<BoxContainer Name="TopLeftContainer" Orientation="Vertical">
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<actions:ActionsBar Name="Actions" Access="Protected" />
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@@ -18,6 +18,7 @@ public sealed partial class SeparatedChatGameScreen : InGameScreen
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SetAnchorPreset(ScreenContainer, LayoutPreset.Wide);
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SetAnchorPreset(ViewportContainer, LayoutPreset.Wide);
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SetAnchorPreset(MainViewport, LayoutPreset.Wide);
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SetAnchorAndMarginPreset(Inventory, LayoutPreset.BottomLeft, margin: 5);
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SetAnchorAndMarginPreset(TopLeftContainer, LayoutPreset.TopLeft, margin: 10);
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SetAnchorAndMarginPreset(Ghost, LayoutPreset.BottomWide, margin: 80);
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SetAnchorAndMarginPreset(Hotbar, LayoutPreset.BottomWide, margin: 5);
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@@ -4,6 +4,7 @@ using Content.Client.UserInterface.Systems.Hands.Controls;
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using Content.Client.UserInterface.Systems.Hotbar.Widgets;
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using Content.Client.UserInterface.Systems.Inventory;
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using Content.Client.UserInterface.Systems.Inventory.Controls;
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using Content.Client.UserInterface.Systems.Inventory.Widgets;
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using Content.Client.UserInterface.Systems.Storage;
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using Content.Client.UserInterface.Systems.Storage.Controls;
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using Robust.Client.UserInterface;
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@@ -30,13 +31,12 @@ public sealed class HotbarUIController : UIController
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ReloadHotbar();
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}
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public void Setup(HandsContainer handsContainer, ItemSlotButtonContainer inventoryBar, ItemStatusPanel handStatus, StorageContainer storageContainer)
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public void Setup(HandsContainer handsContainer, ItemStatusPanel handStatus, StorageContainer storageContainer)
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{
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_inventory = UIManager.GetUIController<InventoryUIController>();
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_hands = UIManager.GetUIController<HandsUIController>();
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_storage = UIManager.GetUIController<StorageUIController>();
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_hands.RegisterHandContainer(handsContainer);
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_inventory.RegisterInventoryBarContainer(inventoryBar);
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_storage.RegisterStorageContainer(storageContainer);
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}
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@@ -47,25 +47,35 @@ public sealed class HotbarUIController : UIController
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return;
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}
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var hotbar = UIManager.ActiveScreen.GetWidget<HotbarGui>();
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if (hotbar == null)
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if (UIManager.ActiveScreen.GetWidget<HotbarGui>() is { } hotbar)
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{
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return;
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}
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foreach (var container in GetAllItemSlotContainers(hotbar))
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{
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// Yes, this is dirty.
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container.SlotGroup = container.SlotGroup;
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}
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}
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_hands?.ReloadHands();
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_inventory?.ReloadSlots();
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_inventory?.RegisterInventoryBarContainer(hotbar.InventoryHotbar);
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//todo move this over to its own hellhole
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var inventory = UIManager.ActiveScreen.GetWidget<InventoryGui>();
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if (inventory == null)
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{
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return;
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}
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private IEnumerable<ItemSlotButtonContainer> GetAllItemSlotContainers(Control gui)
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foreach (var container in GetAllItemSlotContainers(inventory))
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{
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// Yes, this is dirty.
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container.SlotGroup = container.SlotGroup;
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}
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_inventory?.RegisterInventoryBarContainer(inventory.InventoryHotbar);
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}
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private static IEnumerable<ItemSlotButtonContainer> GetAllItemSlotContainers(Control gui)
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{
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var result = new List<ItemSlotButtonContainer>();
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@@ -5,10 +5,11 @@
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xmlns:hands="clr-namespace:Content.Client.UserInterface.Systems.Hands.Controls"
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xmlns:widgets="clr-namespace:Content.Client.UserInterface.Systems.Hotbar.Widgets"
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Name="HotbarInterface"
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VerticalExpand="False"
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VerticalExpand="True"
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VerticalAlignment="Bottom"
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Orientation="Vertical"
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HorizontalAlignment="Center">
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<BoxContainer Orientation="Vertical">
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<Control HorizontalAlignment="Center">
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<inventory:ItemStatusPanel
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Name="StatusPanel"
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@@ -24,19 +25,6 @@
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Visible="False"/>
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</BoxContainer>
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</Control>
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<BoxContainer Orientation="Vertical">
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<inventory:ItemSlotButtonContainer
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Name="InventoryHotbar"
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Access="Public"
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Visible="False"
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Columns="10"
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SlotGroup="Default"
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ExpandBackwards="True"
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VerticalExpand="True"
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HorizontalAlignment="Center"
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VerticalAlignment="Bottom"
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Margin="0 0 0 4"
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/>
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<BoxContainer Orientation="Horizontal" Name="Hotbar" HorizontalAlignment="Center">
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<inventory:ItemSlotButtonContainer
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Name="SecondHotbar"
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@@ -13,7 +13,7 @@ public sealed partial class HotbarGui : UIWidget
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StatusPanel.Update(null);
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var hotbarController = UserInterfaceManager.GetUIController<HotbarUIController>();
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hotbarController.Setup(HandContainer, InventoryHotbar, StatusPanel, StoragePanel);
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hotbarController.Setup(HandContainer, StatusPanel, StoragePanel);
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LayoutContainer.SetGrowVertical(this, LayoutContainer.GrowDirection.Begin);
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}
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@@ -16,6 +16,14 @@ public abstract class ItemSlotUIContainer<T> : GridContainer, IItemslotUIContain
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{
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protected readonly Dictionary<string, T> Buttons = new();
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private int? _maxColumns;
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public int? MaxColumns
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{
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get => _maxColumns;
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set => _maxColumns = value;
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}
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public virtual bool TryAddButton(T newButton, out T button)
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{
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var tempButton = AddButton(newButton);
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@@ -68,7 +76,7 @@ public abstract class ItemSlotUIContainer<T> : GridContainer, IItemslotUIContain
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{
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if (!Children.Contains(newButton) && newButton.Parent == null && newButton.SlotName != "")
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AddChild(newButton);
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Columns = ChildCount;
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Columns = _maxColumns ?? ChildCount;
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return AddButtonToDict(newButton);
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}
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@@ -1,8 +1,12 @@
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using System.Linq;
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using System.Numerics;
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using Content.Client.Gameplay;
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using Content.Client.Hands.Systems;
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using Content.Client.Inventory;
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using Content.Client.UserInterface.Controls;
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using Content.Client.UserInterface.Systems.Gameplay;
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using Content.Client.UserInterface.Systems.Inventory.Controls;
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using Content.Client.UserInterface.Systems.Inventory.Widgets;
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using Content.Client.UserInterface.Systems.Inventory.Windows;
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using Content.Shared.Hands.Components;
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using Content.Shared.Input;
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@@ -16,7 +20,6 @@ using Robust.Shared.Input.Binding;
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using Robust.Shared.Map;
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using Robust.Shared.Utility;
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using static Content.Client.Inventory.ClientInventorySystem;
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using static Robust.Client.UserInterface.Controls.BaseButton;
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namespace Content.Client.UserInterface.Systems.Inventory;
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@@ -35,9 +38,26 @@ public sealed class InventoryUIController : UIController, IOnStateEntered<Gamepl
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private StrippingWindow? _strippingWindow;
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private ItemSlotButtonContainer? _inventoryHotbar;
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private MenuButton? InventoryButton => UIManager.ActiveScreen?.GetWidget<MenuBar.Widgets.GameTopMenuBar>()?.InventoryButton;
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private SlotButton? _inventoryButton;
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private SlotControl? _lastHovered = null;
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private SlotControl? _lastHovered;
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public override void Initialize()
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{
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base.Initialize();
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var gameplayStateLoad = UIManager.GetUIController<GameplayStateLoadController>();
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gameplayStateLoad.OnScreenLoad += OnScreenLoad;
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}
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private void OnScreenLoad()
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{
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if (UIManager.ActiveScreen == null)
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return;
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var inventoryGui = UIManager.GetActiveUIWidget<InventoryGui>();
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RegisterInventoryButton(inventoryGui.InventoryButton);
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}
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public void OnStateEntered(GameplayState state)
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{
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@@ -67,26 +87,6 @@ public sealed class InventoryUIController : UIController, IOnStateEntered<Gamepl
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CommandBinds.Unregister<ClientInventorySystem>();
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}
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public void UnloadButton()
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{
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if (InventoryButton == null)
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{
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return;
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}
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InventoryButton.OnPressed -= InventoryButtonPressed;
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}
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public void LoadButton()
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{
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if (InventoryButton == null)
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{
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return;
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}
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InventoryButton.OnPressed += InventoryButtonPressed;
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}
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private SlotButton CreateSlotButton(SlotData data)
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{
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var button = new SlotButton(data);
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@@ -102,8 +102,25 @@ public sealed class InventoryUIController : UIController, IOnStateEntered<Gamepl
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_inventoryHotbar = inventoryHotbar;
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}
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private void InventoryButtonPressed(ButtonEventArgs args)
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public void RegisterInventoryButton(SlotButton? button)
|
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{
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if (_inventoryButton != null)
|
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{
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_inventoryButton.Pressed -= InventoryButtonPressed;
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}
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if (button != null)
|
||||
{
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||||
_inventoryButton = button;
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_inventoryButton.Pressed += InventoryButtonPressed;
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||||
}
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}
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private void InventoryButtonPressed(GUIBoundKeyEventArgs args, SlotControl control)
|
||||
{
|
||||
if (args.Function != EngineKeyFunctions.UIClick)
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return;
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|
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ToggleInventoryBar();
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||||
}
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|
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@@ -130,6 +147,52 @@ public sealed class InventoryUIController : UIController, IOnStateEntered<Gamepl
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var update = new SlotSpriteUpdate(data.HeldEntity, data.SlotGroup, data.SlotName, showStorage);
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SpriteUpdated(update);
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}
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||||
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if (_inventoryHotbar == null)
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||||
return;
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||||
|
||||
var clothing = clientInv.SlotData.Where(p => !p.Value.HasSlotGroup).ToList();
|
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if (_inventoryButton != null)
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||||
_inventoryButton.Visible = clothing.Count != 0;
|
||||
if (clothing.Count == 0)
|
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return;
|
||||
|
||||
foreach (var child in new List<Control>(_inventoryHotbar.Children))
|
||||
{
|
||||
if (child is not SlotControl)
|
||||
_inventoryHotbar.RemoveChild(child);
|
||||
}
|
||||
|
||||
var maxWidth = clothing.Max(p => p.Value.ButtonOffset.X) + 1;
|
||||
var maxIndex = clothing.Select(p => GetIndex(p.Value.ButtonOffset)).Max();
|
||||
|
||||
_inventoryHotbar.MaxColumns = maxWidth;
|
||||
_inventoryHotbar.Columns = maxWidth;
|
||||
|
||||
for (var i = 0; i <= maxIndex; i++)
|
||||
{
|
||||
var index = i;
|
||||
if (clothing.FirstOrNull(p => GetIndex(p.Value.ButtonOffset) == index) is { } pair)
|
||||
{
|
||||
if (_inventoryHotbar.TryGetButton(pair.Key, out var slot))
|
||||
slot.SetPositionLast();
|
||||
}
|
||||
else
|
||||
{
|
||||
_inventoryHotbar.AddChild(new Control
|
||||
{
|
||||
MinSize = new Vector2(64, 64)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
|
||||
int GetIndex(Vector2i position)
|
||||
{
|
||||
return position.Y * maxWidth + position.X;
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateStrippingWindow(InventorySlotsComponent? clientInv)
|
||||
@@ -178,18 +241,7 @@ public sealed class InventoryUIController : UIController, IOnStateEntered<Gamepl
|
||||
}
|
||||
|
||||
UpdateInventoryHotbar(_playerInventory);
|
||||
if (_inventoryHotbar.Visible)
|
||||
{
|
||||
_inventoryHotbar.Visible = false;
|
||||
if (InventoryButton != null)
|
||||
InventoryButton.Pressed = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
_inventoryHotbar.Visible = true;
|
||||
if (InventoryButton != null)
|
||||
InventoryButton.Pressed = true;
|
||||
}
|
||||
_inventoryHotbar.Visible = !_inventoryHotbar.Visible;
|
||||
}
|
||||
|
||||
// Neuron Activation
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
<widgets:InventoryGui
|
||||
xmlns="https://spacestation14.io"
|
||||
xmlns:inventory="clr-namespace:Content.Client.UserInterface.Systems.Inventory.Controls"
|
||||
xmlns:widgets="clr-namespace:Content.Client.UserInterface.Systems.Inventory.Widgets"
|
||||
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
|
||||
Name="InventoryInterface"
|
||||
VerticalExpand="True"
|
||||
VerticalAlignment="Bottom"
|
||||
Orientation="Horizontal"
|
||||
HorizontalAlignment="Center">
|
||||
<Control HorizontalAlignment="Center">
|
||||
<controls:SlotButton
|
||||
Name="InventoryButton"
|
||||
Access="Public"
|
||||
VerticalAlignment="Bottom"
|
||||
HorizontalExpand="False"
|
||||
VerticalExpand="False"
|
||||
ButtonTexturePath="Slots/toggle"/>
|
||||
<inventory:ItemSlotButtonContainer
|
||||
Name="InventoryHotbar"
|
||||
Access="Public"
|
||||
Visible="False"
|
||||
MaxColumns="3"
|
||||
SlotGroup="Default"
|
||||
ExpandBackwards="True"
|
||||
VerticalExpand="True"
|
||||
HorizontalAlignment="Center"
|
||||
/>
|
||||
</Control>
|
||||
</widgets:InventoryGui>
|
||||
@@ -0,0 +1,19 @@
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
|
||||
namespace Content.Client.UserInterface.Systems.Inventory.Widgets;
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class InventoryGui : UIWidget
|
||||
{
|
||||
public InventoryGui()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
|
||||
var inventoryUIController = UserInterfaceManager.GetUIController<InventoryUIController>();
|
||||
inventoryUIController.RegisterInventoryBarContainer(InventoryHotbar);
|
||||
|
||||
LayoutContainer.SetGrowVertical(this, LayoutContainer.GrowDirection.Begin);
|
||||
}
|
||||
}
|
||||
@@ -6,7 +6,6 @@ using Content.Client.UserInterface.Systems.Crafting;
|
||||
using Content.Client.UserInterface.Systems.EscapeMenu;
|
||||
using Content.Client.UserInterface.Systems.Gameplay;
|
||||
using Content.Client.UserInterface.Systems.Guidebook;
|
||||
using Content.Client.UserInterface.Systems.Inventory;
|
||||
using Content.Client.UserInterface.Systems.MenuBar.Widgets;
|
||||
using Content.Client.UserInterface.Systems.Sandbox;
|
||||
using Robust.Client.UserInterface.Controllers;
|
||||
@@ -16,7 +15,6 @@ namespace Content.Client.UserInterface.Systems.MenuBar;
|
||||
public sealed class GameTopMenuBarUIController : UIController
|
||||
{
|
||||
[Dependency] private readonly EscapeUIController _escape = default!;
|
||||
[Dependency] private readonly InventoryUIController _inventory = default!;
|
||||
[Dependency] private readonly AdminUIController _admin = default!;
|
||||
[Dependency] private readonly CharacterUIController _character = default!;
|
||||
[Dependency] private readonly CraftingUIController _crafting = default!;
|
||||
@@ -40,7 +38,6 @@ public sealed class GameTopMenuBarUIController : UIController
|
||||
{
|
||||
_escape.UnloadButton();
|
||||
_guidebook.UnloadButton();
|
||||
_inventory.UnloadButton();
|
||||
_admin.UnloadButton();
|
||||
_character.UnloadButton();
|
||||
_crafting.UnloadButton();
|
||||
@@ -53,7 +50,6 @@ public sealed class GameTopMenuBarUIController : UIController
|
||||
{
|
||||
_escape.LoadButton();
|
||||
_guidebook.LoadButton();
|
||||
_inventory.LoadButton();
|
||||
_admin.LoadButton();
|
||||
_character.LoadButton();
|
||||
_crafting.LoadButton();
|
||||
|
||||
@@ -43,16 +43,6 @@
|
||||
HorizontalExpand="True"
|
||||
AppendStyleClass="{x:Static style:StyleBase.ButtonSquare}"
|
||||
/>
|
||||
<ui:MenuButton
|
||||
Name="InventoryButton"
|
||||
Access="Internal"
|
||||
Icon="{xe:Tex '/Textures/Interface/inventory.svg.192dpi.png'}"
|
||||
BoundKey = "{x:Static is:ContentKeyFunctions.OpenInventoryMenu}"
|
||||
ToolTip="{Loc 'game-hud-open-inventory-menu-button-tooltip'}"
|
||||
MinSize="42 64"
|
||||
HorizontalExpand="True"
|
||||
AppendStyleClass="{x:Static style:StyleBase.ButtonSquare}"
|
||||
/>
|
||||
<ui:MenuButton
|
||||
Name="CraftingButton"
|
||||
Access="Internal"
|
||||
|
||||
@@ -5,52 +5,52 @@
|
||||
slotTexture: shoes
|
||||
slotFlags: FEET
|
||||
stripTime: 3
|
||||
uiWindowPos: 1,3
|
||||
uiWindowPos: 1,0
|
||||
strippingWindowPos: 1,3
|
||||
displayName: Shoes
|
||||
- name: jumpsuit
|
||||
slotTexture: uniform
|
||||
slotFlags: INNERCLOTHING
|
||||
stripTime: 6
|
||||
uiWindowPos: 0,2
|
||||
uiWindowPos: 0,1
|
||||
strippingWindowPos: 0,2
|
||||
displayName: Jumpsuit
|
||||
- name: gloves
|
||||
slotTexture: gloves
|
||||
slotFlags: GLOVES
|
||||
uiWindowPos: 2,2
|
||||
uiWindowPos: 2,1
|
||||
strippingWindowPos: 2,2
|
||||
displayName: Gloves
|
||||
- name: neck
|
||||
slotTexture: neck
|
||||
slotFlags: NECK
|
||||
uiWindowPos: 0,1
|
||||
uiWindowPos: 0,2
|
||||
strippingWindowPos: 0,1
|
||||
displayName: Neck
|
||||
- name: mask
|
||||
slotTexture: mask
|
||||
slotFlags: MASK
|
||||
uiWindowPos: 1,1
|
||||
uiWindowPos: 1,2
|
||||
strippingWindowPos: 1,1
|
||||
displayName: Mask
|
||||
- name: eyes
|
||||
slotTexture: glasses
|
||||
slotFlags: EYES
|
||||
stripTime: 3
|
||||
uiWindowPos: 0,0
|
||||
uiWindowPos: 0,3
|
||||
strippingWindowPos: 0,0
|
||||
displayName: Eyes
|
||||
- name: ears
|
||||
slotTexture: ears
|
||||
slotFlags: EARS
|
||||
stripTime: 3
|
||||
uiWindowPos: 2,0
|
||||
uiWindowPos: 2,2
|
||||
strippingWindowPos: 2,0
|
||||
displayName: Ears
|
||||
- name: head
|
||||
slotTexture: head
|
||||
slotFlags: HEAD
|
||||
uiWindowPos: 1,0
|
||||
uiWindowPos: 1,3
|
||||
strippingWindowPos: 1,0
|
||||
displayName: Head
|
||||
- name: id
|
||||
@@ -99,7 +99,7 @@
|
||||
slotTexture: suit
|
||||
slotFlags: OUTERCLOTHING
|
||||
stripTime: 6
|
||||
uiWindowPos: 1,2
|
||||
uiWindowPos: 1,1
|
||||
strippingWindowPos: 1,2
|
||||
displayName: Suit
|
||||
- name: pocket1
|
||||
|
||||
@@ -4,8 +4,7 @@
|
||||
- name: head
|
||||
slotTexture: head
|
||||
slotFlags: HEAD
|
||||
slotGroup: MainHotbar
|
||||
uiWindowPos: 0,0
|
||||
uiWindowPos: 1,0
|
||||
strippingWindowPos: 0,0
|
||||
displayName: Head
|
||||
offset: 0, -0.09375
|
||||
@@ -16,8 +15,7 @@
|
||||
- name: head
|
||||
slotTexture: head
|
||||
slotFlags: HEAD
|
||||
slotGroup: MainHotbar
|
||||
uiWindowPos: 0,0
|
||||
uiWindowPos: 1,0
|
||||
strippingWindowPos: 0,0
|
||||
displayName: Head
|
||||
offset: 0, -0.1875
|
||||
@@ -40,8 +38,7 @@
|
||||
- name: head
|
||||
slotTexture: head
|
||||
slotFlags: HEAD
|
||||
slotGroup: MainHotbar
|
||||
uiWindowPos: 0,0
|
||||
uiWindowPos: 1,0
|
||||
strippingWindowPos: 0,0
|
||||
displayName: Head
|
||||
offset: 0, 0.09375
|
||||
|
||||
@@ -5,52 +5,52 @@
|
||||
slotTexture: shoes
|
||||
slotFlags: FEET
|
||||
stripTime: 3
|
||||
uiWindowPos: 1,3
|
||||
uiWindowPos: 1,0
|
||||
strippingWindowPos: 1,3
|
||||
displayName: Shoes
|
||||
- name: jumpsuit
|
||||
slotTexture: uniform
|
||||
slotFlags: INNERCLOTHING
|
||||
stripTime: 6
|
||||
uiWindowPos: 0,2
|
||||
uiWindowPos: 0,1
|
||||
strippingWindowPos: 0,2
|
||||
displayName: Jumpsuit
|
||||
- name: outerClothing
|
||||
slotTexture: suit
|
||||
slotFlags: OUTERCLOTHING
|
||||
stripTime: 6
|
||||
uiWindowPos: 1,2
|
||||
uiWindowPos: 1,1
|
||||
strippingWindowPos: 1,2
|
||||
displayName: Suit
|
||||
- name: gloves
|
||||
slotTexture: gloves
|
||||
slotFlags: GLOVES
|
||||
uiWindowPos: 2,2
|
||||
uiWindowPos: 2,1
|
||||
strippingWindowPos: 2,2
|
||||
displayName: Gloves
|
||||
- name: neck
|
||||
slotTexture: neck
|
||||
slotFlags: NECK
|
||||
uiWindowPos: 0,1
|
||||
uiWindowPos: 0,2
|
||||
strippingWindowPos: 0,1
|
||||
displayName: Neck
|
||||
- name: mask
|
||||
slotTexture: mask
|
||||
slotFlags: MASK
|
||||
uiWindowPos: 1,1
|
||||
uiWindowPos: 1,2
|
||||
strippingWindowPos: 1,1
|
||||
displayName: Mask
|
||||
- name: eyes
|
||||
slotTexture: glasses
|
||||
slotFlags: EYES
|
||||
stripTime: 3
|
||||
uiWindowPos: 0,0
|
||||
uiWindowPos: 0,3
|
||||
strippingWindowPos: 0,0
|
||||
displayName: Eyes
|
||||
- name: head
|
||||
slotTexture: head
|
||||
slotFlags: HEAD
|
||||
uiWindowPos: 1,0
|
||||
uiWindowPos: 1,3
|
||||
strippingWindowPos: 1,0
|
||||
displayName: Head
|
||||
- name: pocket1
|
||||
|
||||
@@ -6,52 +6,52 @@
|
||||
slotTexture: uniform
|
||||
slotFlags: INNERCLOTHING
|
||||
stripTime: 6
|
||||
uiWindowPos: 0,2
|
||||
uiWindowPos: 0,1
|
||||
strippingWindowPos: 0,2
|
||||
displayName: Jumpsuit
|
||||
- name: outerClothing
|
||||
slotTexture: suit
|
||||
slotFlags: OUTERCLOTHING
|
||||
stripTime: 6
|
||||
uiWindowPos: 1,2
|
||||
uiWindowPos: 1,1
|
||||
strippingWindowPos: 1,2
|
||||
displayName: Suit
|
||||
- name: gloves
|
||||
slotTexture: gloves
|
||||
slotFlags: GLOVES
|
||||
uiWindowPos: 2,2
|
||||
uiWindowPos: 2,1
|
||||
strippingWindowPos: 2,2
|
||||
displayName: Gloves
|
||||
- name: neck
|
||||
slotTexture: neck
|
||||
slotFlags: NECK
|
||||
uiWindowPos: 0,1
|
||||
uiWindowPos: 0,2
|
||||
strippingWindowPos: 0,1
|
||||
displayName: Neck
|
||||
- name: mask
|
||||
slotTexture: mask
|
||||
slotFlags: MASK
|
||||
uiWindowPos: 1,1
|
||||
uiWindowPos: 1,2
|
||||
strippingWindowPos: 1,1
|
||||
displayName: Mask
|
||||
- name: eyes
|
||||
slotTexture: glasses
|
||||
slotFlags: EYES
|
||||
stripTime: 3
|
||||
uiWindowPos: 0,0
|
||||
uiWindowPos: 0,3
|
||||
strippingWindowPos: 0,0
|
||||
displayName: Eyes
|
||||
- name: ears
|
||||
slotTexture: ears
|
||||
slotFlags: EARS
|
||||
stripTime: 3
|
||||
uiWindowPos: 2,0
|
||||
uiWindowPos: 2,2
|
||||
strippingWindowPos: 2,0
|
||||
displayName: Ears
|
||||
- name: head
|
||||
slotTexture: head
|
||||
slotFlags: HEAD
|
||||
uiWindowPos: 1,0
|
||||
uiWindowPos: 1,3
|
||||
strippingWindowPos: 1,0
|
||||
displayName: Head
|
||||
- name: pocket1
|
||||
|
||||
@@ -4,8 +4,7 @@
|
||||
- name: head
|
||||
slotTexture: head
|
||||
slotFlags: HEAD
|
||||
slotGroup: MainHotbar
|
||||
uiWindowPos: 0,0
|
||||
uiWindowPos: 1,0
|
||||
strippingWindowPos: 0,0
|
||||
displayName: Head
|
||||
offset: 0, -0.45
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
slotTexture: neck
|
||||
slotFlags: NECK
|
||||
uiWindowPos: 0,1
|
||||
strippingWindowPos: 0,1
|
||||
strippingWindowPos: 1,0
|
||||
displayName: Neck
|
||||
whitelist:
|
||||
tags:
|
||||
@@ -24,7 +24,7 @@
|
||||
slotTexture: glasses
|
||||
slotFlags: EYES
|
||||
stripTime: 3
|
||||
uiWindowPos: 0,0
|
||||
uiWindowPos: 0,1
|
||||
strippingWindowPos: 0,0
|
||||
displayName: Eyes
|
||||
whitelist:
|
||||
@@ -44,7 +44,7 @@
|
||||
- name: head
|
||||
slotTexture: head
|
||||
slotFlags: HEAD
|
||||
uiWindowPos: 1,0
|
||||
uiWindowPos: 1,2
|
||||
strippingWindowPos: 1,0
|
||||
displayName: Head
|
||||
whitelist:
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
- name: head
|
||||
slotTexture: head
|
||||
slotFlags: HEAD
|
||||
slotGroup: MainHotbar
|
||||
uiWindowPos: 0,0
|
||||
uiWindowPos: 0,1
|
||||
strippingWindowPos: 0,0
|
||||
displayName: Head
|
||||
|
||||
@@ -5,59 +5,59 @@
|
||||
slotTexture: shoes
|
||||
slotFlags: FEET
|
||||
stripTime: 3
|
||||
uiWindowPos: 1,3
|
||||
uiWindowPos: 1,0
|
||||
strippingWindowPos: 1,3
|
||||
displayName: Shoes
|
||||
- name: jumpsuit
|
||||
slotTexture: uniform
|
||||
slotFlags: INNERCLOTHING
|
||||
stripTime: 6
|
||||
uiWindowPos: 0,2
|
||||
uiWindowPos: 0,1
|
||||
strippingWindowPos: 0,2
|
||||
displayName: Jumpsuit
|
||||
- name: outerClothing
|
||||
slotTexture: suit
|
||||
slotFlags: OUTERCLOTHING
|
||||
stripTime: 6
|
||||
uiWindowPos: 1,2
|
||||
uiWindowPos: 1,1
|
||||
strippingWindowPos: 1,2
|
||||
displayName: Suit
|
||||
- name: gloves
|
||||
slotTexture: gloves
|
||||
slotFlags: GLOVES
|
||||
uiWindowPos: 2,2
|
||||
uiWindowPos: 2,1
|
||||
strippingWindowPos: 2,2
|
||||
displayName: Gloves
|
||||
- name: neck
|
||||
slotTexture: neck
|
||||
slotFlags: NECK
|
||||
uiWindowPos: 0,1
|
||||
uiWindowPos: 0,2
|
||||
strippingWindowPos: 0,1
|
||||
displayName: Neck
|
||||
- name: mask
|
||||
slotTexture: mask
|
||||
slotFlags: MASK
|
||||
uiWindowPos: 1,1
|
||||
uiWindowPos: 1,2
|
||||
strippingWindowPos: 1,1
|
||||
displayName: Mask
|
||||
- name: eyes
|
||||
slotTexture: glasses
|
||||
slotFlags: EYES
|
||||
stripTime: 3
|
||||
uiWindowPos: 0,0
|
||||
uiWindowPos: 0,3
|
||||
strippingWindowPos: 0,0
|
||||
displayName: Eyes
|
||||
- name: ears
|
||||
slotTexture: ears
|
||||
slotFlags: EARS
|
||||
stripTime: 3
|
||||
uiWindowPos: 2,0
|
||||
uiWindowPos: 2,2
|
||||
strippingWindowPos: 2,0
|
||||
displayName: Ears
|
||||
- name: head
|
||||
slotTexture: head
|
||||
slotFlags: HEAD
|
||||
uiWindowPos: 1,0
|
||||
uiWindowPos: 1,3
|
||||
strippingWindowPos: 1,0
|
||||
displayName: Head
|
||||
- name: pocket1
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
- name: gloves
|
||||
slotTexture: gloves
|
||||
slotFlags: GLOVES
|
||||
uiWindowPos: 2,2
|
||||
uiWindowPos: 0,1
|
||||
strippingWindowPos: 2,2
|
||||
displayName: Gloves
|
||||
whitelist:
|
||||
@@ -71,7 +71,7 @@
|
||||
- name: gloves
|
||||
slotTexture: gloves
|
||||
slotFlags: GLOVES
|
||||
uiWindowPos: 2,2
|
||||
uiWindowPos: 1,0
|
||||
strippingWindowPos: 2,2
|
||||
displayName: Gloves
|
||||
whitelist:
|
||||
|
||||
@@ -4,20 +4,20 @@
|
||||
- name: head
|
||||
slotTexture: head
|
||||
slotFlags: HEAD
|
||||
uiWindowPos: 0,0
|
||||
uiWindowPos: 1,2
|
||||
strippingWindowPos: 0,0
|
||||
displayName: Head
|
||||
- name: ears
|
||||
slotTexture: ears
|
||||
slotFlags: EARS
|
||||
stripTime: 3
|
||||
uiWindowPos: 1,2
|
||||
uiWindowPos: 0,2
|
||||
strippingWindowPos: 1,2
|
||||
displayName: Ears
|
||||
- name: mask
|
||||
slotTexture: mask
|
||||
slotFlags: MASK
|
||||
uiWindowPos: 1,1
|
||||
uiWindowPos: 0,1
|
||||
strippingWindowPos: 1,1
|
||||
displayName: Mask
|
||||
whitelist:
|
||||
@@ -30,7 +30,7 @@
|
||||
slotTexture: uniform
|
||||
slotFlags: INNERCLOTHING
|
||||
stripTime: 6
|
||||
uiWindowPos: 0,2
|
||||
uiWindowPos: 1,0
|
||||
strippingWindowPos: 0,2
|
||||
displayName: Jumpsuit
|
||||
- name: id
|
||||
@@ -55,7 +55,7 @@
|
||||
slotTexture: suit
|
||||
slotFlags: OUTERCLOTHING
|
||||
stripTime: 6
|
||||
uiWindowPos: 1,3
|
||||
uiWindowPos: 1,1
|
||||
strippingWindowPos: 1,3
|
||||
displayName: Suit
|
||||
whitelist:
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
- name: mask
|
||||
slotTexture: mask
|
||||
slotFlags: MASK
|
||||
uiWindowPos: 1,1
|
||||
uiWindowPos: 1,0
|
||||
strippingWindowPos: 1,1
|
||||
displayName: Mask
|
||||
whitelist:
|
||||
|
||||
BIN
Resources/Textures/Interface/Clockwork/Slots/toggle.png
Normal file
|
After Width: | Height: | Size: 1.0 KiB |
BIN
Resources/Textures/Interface/Default/Slots/toggle.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 485 B After Width: | Height: | Size: 485 B |
|
Before Width: | Height: | Size: 685 B |
|
Before Width: | Height: | Size: 685 B After Width: | Height: | Size: 685 B |
BIN
Resources/Textures/Interface/Plasmafire/Slots/toggle.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
BIN
Resources/Textures/Interface/Retro/Slots/toggle.png
Normal file
|
After Width: | Height: | Size: 645 B |
BIN
Resources/Textures/Interface/Slimecore/Slots/toggle.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |